Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Legacy of the Ancients / The Legend of Blacksilver +4D   [2014]

Legacy of the Ancients / The Legend of Blacksilver +4D Released by :
Saxxon

Release Date :
1 February 2014

Type :
EasyFlash Release

User rating:**********  9.7/10 (7 votes)   See votestatistics

Credits :
Crack .... Saxxon
Trainer .... Saxxon

Download :
http://csdb.dk/getinternalfile.php/127241/Legacy+Legend-Saxxon.zip (downloads: 1397)

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Saxxon on 7 February 2014
Saxxon:

The project originally started as a Legend of Blacksilver crack only. I'd developed an application that could create cartridge files and was very inspired by the EF work done by n0s. I used to play the ESI crack all the time when I was young, but the load times of the crack compared to the original was just too much to handle for me. I get impatient :) Also, that release lacked trainers.

When development started, I didn't actually own an EF cart, but I did have a NTSC C64. I also didn't know much about 6502 assembly or the system's memory layout. I learned all I know about the workings of the C64 from this one project. Getting the game to load was easy, but I had to spend a lot of time on learning how to write my own intro and a docs viewer.

1MB is a lot of space, and after much consideration I decided to combine Legacy of the Ancients with it as they use the same engine. They barely fit together on the cartridge- before I removed some of the codewheel stuff from LotA, I had under 1 page of memory left. I was advised not to bother with LotA at first because it already received a proper release, but I won't learn anything from doing nothing :)

All development was done with CC65, Visual Studio 2010 Ultimate, C64List, and VICE. These are the first cracks, first trainers, and first C64 release I've ever done. During the development of this cartridge, a few VICE bugs were found and reported- mainly Monitor and EF emulation related.

I didn't spend time learning how Vorpal worked internally- instead, I used the game's own loader to extract the files from a G64 image in VICE, and exported them using the Monitor. This wasn't necessary for LotA's PirateSlayer, as the disk format was very easy to figure out and I was able to get the files using an external application I wrote. I did find out that GameBase v10's G64s had some corrupt files. Thankfully, Lemming provided a good rip of his so that I had something to verify against.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (8)
· Production Notes (1)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia (1)
Forum
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2019
Page generated in: 0.087 sec.