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Rodland   [2014]

Rodland Released by :
EDK, SAM

Release Date :
22 February 2014

Type :
EasyFlash Release

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Code .... EDK
  SAM
Linking .... EDK

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by SAM on 2 March 2014
@Adam: Only the intro is based on the Remember crack... Forgot to remove that docs, since they are not used in this release. The game is based on the original disk version.
User Comment
Submitted by Adam on 28 February 2014
this cart is based on the crack by Remember.. the docs are still in the cart. xD

> (c) 1989 jaleco ltd.jf all rights reser
> ved.jt remember creditsjx jpCjx disk ori
> ginal supplied byjo jjDj^ .MAYHEMUfK. (t
> hanks!)f< tape original and documents su
> pplied, disk orchip@@ p@b@m @ @iginal
> cracked, cheatmode hacked,levelpacked, h
> ighscoresaver installed and documents
> typed/improved byfi feDfs hhp .HOK.hk tr
> ained, debugged/improvedhn and pal/ntsc
> fixed byhs hlDh\ .JACK ALIEN.h\ bb( debu

Rodland +7H [pal/ntsc] by Remember
User Comment
Submitted by enthusi on 28 February 2014
Hi, nice.
Is this from scratch (tape/disk original) or based on a cracked version? If so, on which one?
Thanks.
User Comment
Submitted by TheRyk on 27 February 2014
@SAM: was talking about original bug, if you wanna beat an enemy in bottom right corner of screen, it lands on "half height", recovers and jumps right in your face. might be rather game design bug than buggy code.
User Comment
Submitted by SAM on 27 February 2014
Hidden feature: keep the C= key down before starting the C64. The intro is skipped and levelskip is activated, also with the C= key.. :-)
User Comment
Submitted by Stefan67 on 25 February 2014
One of my favorite games. Thank you. 10 Points!
User Comment
Submitted by Fierman on 25 February 2014
And this is why editing in the comment feilds on csdb should be enabled again:)

The reason why i did not mention chameleon is that I was not certain yet whether the fault was related to the Chameleon64 at all. Further testing proved that the problem is not with chameleon at all indeed, but with specific machines in my posession. The same bug actually _does_ also appear on an ef3 here with one machine, whereas on another machine it runs fine in ef3 as well as in chameleon.

Now the funny part: the disk version by Remember does in fact show the exact same bug on yet another machine!

(and that is why I asked for any similar reports: I suspect the original code _or_ the Remember crack doesn't like certain c64 revisions)

Was this EF version based on the Remember crack by any chance?
User Comment
Submitted by SAM on 25 February 2014
@TheRyk: There are no bugs. I'm sorry Fierman didn't tell here that he has "bugs" with the game in a Chameleon64. We have tested it many times in a Easyflash and Ultimate2 cartridge with no problems before the release. :-)
User Comment
Submitted by TheRyk on 25 February 2014
Rodland from EF?! Sweeeeet!

Did you also fix any bugs?

Will definetely flash it and check it out as soon as I find time.
User Comment
Submitted by Yogibear on 24 February 2014
Cool version!
User Comment
Submitted by Fierman on 24 February 2014
thnx for the thoughts dink, but the problems are elsewhere probably. (if anyone can reproduce this bug: please respond :))
User Comment
Submitted by dink on 24 February 2014
Fierman, try unplugging everything on your C64. I Remember a similar bug (but I don't remember the game) where the game would go straight to the ending at the beginning of the first level if I had a serial port (rs232) plugged into the user port. :)
User Comment
Submitted by Fierman on 23 February 2014
Well, bug seems to be very specific to this game and my setup. Just tried a diskversion, and same bug appears. Disregard my previous post please.
User Comment
Submitted by Fierman on 23 February 2014
there seem to be a number of bugs in this version:
- on start of a level, all enemy sprites 'explode' after one second and all turn in the same blue cloudy sprites
- when player dies, all enemy sprites are killed on respawn, and the level clears.
User Comment
Submitted by dink on 23 February 2014
Mega-thanks!! :)
User Comment
Submitted by Fierman on 23 February 2014
Thank you for releasing this.
User Comment
Submitted by SAM on 23 February 2014
Hold the C= down before starting the .CRT and the intro is skipped and levelskip is activated. Levelskip by the C= key..
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