Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Colfade doc   [2014]

Released by :

Release Date :
14 August 2014

Type :
C64 Misc.

User rating:awaiting 5 votes (3 left)   See votestatistics

Credits :
No credits found

Download :
http://vetodrom.com/media/doc/colfade_v2.pdf (downloads: 905)
http://csdb.dk/getinternalfile.php/132697/colfade_v2.zip (downloads: 166)

Look for downloads on external sites:

User Comment
Submitted by algorithm on 7 December 2014
Very nice!
User Comment
Submitted by v3to on 7 December 2014
@oswald: i guess such a fade would look a bit like a cartoon renderer morph. the arrangement of luminances will change this way so smooth shades turn edged.
User Comment
Submitted by Oswald on 23 November 2014
pretty cool stuff, I wonder how much difference would make if the tables were linear ie all colors reach the target color only at the last step.
User Comment
Submitted by Brush on 23 November 2014
Thank you. This doc proved useful already few times (i was using an older beta version from Carrion) :)
User Comment
Submitted by v3to on 15 August 2014
the new vic settings are based on my vice settings (pepto with adjusted brightness/saturation).

the old vic color fades are based on ste'86 palette. i did not choose pepto here because 'old vic fades' are meant as an early approach for common fades in an upcoming version of this doc and steve's colors are more like a mix between old and new lumas.
User Comment
Submitted by user on 15 August 2014
Thanks for sharing this more technical document. But what palette/values did you use to get the brightness values of the new/old VIC? Is it based on the work of pepto's luma values?
User Comment
Submitted by Monte Carlos on 14 August 2014
User Comment
Submitted by Dr.j on 14 August 2014
@enthusi: ok thanks but again the terms "new vic" and "old vic" aren't obvious from a first look (for me at least )
User Comment
Submitted by enthusi on 14 August 2014
the term 'chain' felt most suitable for a single 4 bit lookup-table.
mapcolor ;!byte $00, $01, $02, $03, $04, $05, $06, $07, $08, $09, $0a, $0b, $0c, $0d, $0e, $0f
.byte $00, $0d, $09, $0c, $02, $08, $00, $0f, $02, $00, $08, $09, $04, $03, $04, $05

So you can look up color-fades iteratively. $01 -> $0d -> $03 -> $0c ...
User Comment
Submitted by Dr.j on 14 August 2014
@enthusi: when you mean color chain you mean fade out from those table colors?
User Comment
Submitted by enthusi on 14 August 2014
Ah, great you released those :)
The color chain was used in several Hires-Displayers, i.e.:
User Comment
Submitted by Dr.j on 14 August 2014
I think could be nice to see a little example for the colors fade lets say with black . and btw didn't understand why the char mode is only $07 values. old vic means $d800 and screen color?
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (12)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2018
Page generated in: 0.094 sec.