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Collision R-IRQ Kit incl. Demo Game "Tunnel Mission"   [2014]

Collision R-IRQ Kit incl. Demo Game Released by :
Technische Maschinenfabrik

Release Date :
14 November 2014

Type :
C64 Misc.

User rating:awaiting 5 votes (4 left)   See votestatistics

Credits :
Code .... DATA-LAND of Technische Maschinenfabrik
Idea .... DATA-LAND of Technische Maschinenfabrik
Docs .... DATA-LAND of Technische Maschinenfabrik
Help .... Exploding First of Technische Maschinenfabrik, The Stock

Download :
http://csdb.dk/getinternalfile.php/134090/cbm.d64 (downloads: 571)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 14 June 2015
Another thing I overlooked! Got to take a closer look. Documentation is always helpful. I just learned the cheese cutter method... VIC is queer but cool.
User Comment
Submitted by Groepaz on 20 November 2014
codebase64.org ... and ofcourse you can upload sources there as well =)
User Comment
Submitted by DATA-LAND on 20 November 2014
@Karoshier
Thanks for your comment! In principle a good idea, but:
1. I don't know "codebase 64"
2. The "Know-How" is part of the kit and i don't want to publish it without the demos and source-codes. It's important to have examples to the text, i think.

But wow!!! So many downloads for a release especially for coders?
We've a very vital scene - yeaaaah!

At CSDB each release finds it target group...

:)
User Comment
Submitted by Karoshier on 18 November 2014
Although there is a sprite collision section on codebase 64, I couldn't find an indepht description there of the inner workings of these registers (just had a quick look around).
IMHO some know-how is expecially important when collision with multicolor stuff is involved, as the hardware has limited performance in that case due to its bitwise instead of pixelwise operation. Maybe your could also create a new codebase article on this topic and post your sourcecode there. :)
User Comment
Submitted by Yogibear on 14 November 2014
Could be handy!
User Comment
Submitted by Richard on 14 November 2014
By looking at this, looks like 'pixel-accurate' collision detection :)
User Comment
Submitted by Goat on 14 November 2014
>> BTW: 2 days for "Tunnel Mission" - finally a short game project!

You meant "2 hours", didn't you?
User Comment
Submitted by DATA-LAND on 14 November 2014
This kit contains an extensive and careful documentation. It presupposes knowledge in Assembler only!

BTW: 2 days for "Tunnel Mission" - finally a short game project!

:)
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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