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AKA :
C64 Scene for iOS
Website :
https://www.youtube.com/watch?v=FU5kw7V1WeI
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by FATFrost on 15 January 2017
Mr.Sid, I can send a few android devices for Dev purposes?? A couple phones and a tablet? ;^\ | User Comment Submitted by Bob on 14 September 2016
this is a life saviour ;) can't be with out it. Thanx for great effort making the scene available 24/7 | User Comment Submitted by chatGPZ on 14 July 2016
Quote:fucking rehab
lucky you! | User Comment Submitted by Mr.Ammo on 14 July 2016 User Comment Submitted by hedning on 6 July 2016
Bob: PM Mr.SID is what you need to do. :) | User Comment Submitted by Bob on 6 July 2016
gotta have it, I am on a fucking rehab... holiday w/o computer but I have tons of Iphones and Ipads... what do I need to do ? | User Comment Submitted by Mr. SID on 6 July 2016
@Case send me a PM, the developer certificate of the build you have has expired, you need a new build... | User Comment Submitted by Case on 6 July 2016
this was working fine, but now it shows a black screen and then close's, but when i check what is running it shows as running but just will not stay open. | User Comment Submitted by LocalH on 2 April 2016
Awesome, still runs great on myiPad Air (haven't tried it on my 5c yet, but I have it installed). I must mention again that it would be nice to have a switch to force 60Hz emulation speed while keeping the actual emulation itself running at 50Hz timings. Oneframed effects can look like ass running at the "50Hz-in-60Hz" that you normally get with VICE (which I understand you're using as the emulation backend). | User Comment Submitted by Hein on 3 October 2015
Well done, thanks. Watching demos on my iPad mini hasn't been easier. | User Comment Submitted by CeriX on 2 October 2015
Very cool! Now I can check new releases (and WIPs of my group mates) on my way to work! \o/ | User Comment Submitted by comankh on 1 October 2015 User Comment Submitted by Magic on 1 October 2015
How do i get this on my iPhone ? | User Comment Submitted by Frantic on 1 October 2015
Well.. I'd expect the C64 scene to have a higher version number than 1.2 after all these years. ;) | User Comment Submitted by Mr. SID on 30 September 2015
@Frantic: just wait for C64 Scene 2.0, it'll have no more drama! | User Comment Submitted by Frantic on 30 September 2015
Funny name of this production. :) | User Comment Submitted by hedning on 30 September 2015
iOS version is fine, Mr.sid. You can't please all, and that wasn't your goal either. It works like a charm on my iPad and iphone. | User Comment Submitted by Dr.j on 30 September 2015 User Comment Submitted by iAN CooG on 30 September 2015
I need an AS/400 version, on tape. (damn whiners) | User Comment Submitted by Mr. SID on 30 September 2015
Don't get me wrong, I would like an Android version too. But I don't have any Android devices, no clue how to program for Android and no time to learn it. So I can't help you. | User Comment Submitted by dink on 30 September 2015 User Comment Submitted by FATFrost on 30 September 2015
works perfectly, thanks!!
also, the amount of coders in the scene that could take the source and port it to android so everyone can have it is of interest.
There does also exist an android version of this but developed by another guy, shame is that it uses frodo for the emu which is a bit poor i.m.o. | User Comment Submitted by Jazzcat on 30 September 2015
Will be nice when available to a wider audience (I am also an Android user). | User Comment Submitted by Oswald on 30 September 2015
point taken. very nice stuff if I take away my apple bias. | User Comment Submitted by Mr. SID on 30 September 2015
@Oswald: I don't want a user base, I made this just for myself initially. I'm just trying to be nice and share my work for others to enjoy. Stop whining. | User Comment Submitted by Oswald on 30 September 2015
as an apple hateboy I must say: computers for the masses, not the classes. make it for android if you want a userbase :P | User Comment Submitted by hedning on 30 September 2015 User Comment Submitted by Danzig on 29 September 2015
Using apple id for signing just bugged me do change the development team and the app-identifier. Works like a charm! 1000 motherfucking thumbs UP! Straight 11/10 :) |
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