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Frogger Arcade Preview 2   [2016]

Frogger Arcade Preview 2 Released by :
Hokuto Force [web]

Release Date :
7 January 2016

Type :
C64 Game Preview

User rating:**********  9.6/10 (11 votes)   See votestatistics

Credits :
Code .... InuYaksa of Hokuto Force
Music .... Snabel of Hokuto Force
Idea .... InuYaksa of Hokuto Force
Test .... Snabel of Hokuto Force

SIDs used in this release :
Frogger Arcade(/MUSICIANS/S/Snabel/Frogger_Arcade.sid)

Download :
http://csdb.dk/getinternalfile.php/144953/FROGGER ARCADE PREVIEW 2.D64 (downloads: 1031)

Look for downloads on external sites:

User Comment
Submitted by Snabel on 8 November 2016
I still hope to see a finished version of this release sometime soon, considering that 'prv 2' almost can celebrate it's 1 year birthday :D I know that a serious sound-bug was fixed recently, so at least a little progress is happening :)
User Comment
Submitted by bugjam on 8 November 2016
Maybe if centering is a technical problem, just make a thick black border on the right, so that the blue has the same width left and right of the playfield - I guess then it would be less disturbing.
User Comment
Submitted by InuYaksa on 10 January 2016
Your suggestions are very appreciated.
Original game has a width of 224px, I could center playground but I need a supplemental soft-border for left side (I'm using 1 sprite at soft-border to right side, now).
Not practicable now, there is situations where game require 8 sprites in a row (1 is sacrified now), it could be a test for future.
Full width screen could be interesting, my current plan is create a near-arcade conversion of the game.
As some user notices, some working on score system is needed.
User Comment
Submitted by Dr.j on 9 January 2016
well done job Hokuto Force ! the prv looks lovely and wait for the final version which of course will be cool and bring out a lot memories from this classic
User Comment
Submitted by Rastah Bar on 9 January 2016
Thanks, Karmic. Some things I noticed: the level indicator (bottom right) doesn't update anymore after 9 levels; the score wraps around at 100,000 points; sometimes when a river sprite disappears its image/colors seems to change briefly;

You could consider adding the option of turning the music off.
User Comment
Submitted by Lazycow on 9 January 2016
after taking a deeper look: +2 for full width. Yes, I know it is "arcade", but anyway!
User Comment
Submitted by Karmic on 8 January 2016
Color Bar: > 1580 A5 for infinite lives on PAL version, > 159A A5 on NTSC.
User Comment
Submitted by Rastah Bar on 8 January 2016
One more thing. Maybe you want to add a trainer to the preview version, such that one can easily test the higher levels as well (I suck at this game).
User Comment
Submitted by Rastah Bar on 8 January 2016
I played this with Mame a while a go and this is a very good conversion. One small remark: the sound when Kermit reaches home sounds a bit nicer (IMHO) in Mame (more "pronounced"). IIRC of course.
User Comment
Submitted by Dr.Strange on 8 January 2016
More Frogger Arcade please.
User Comment
Submitted by fandenvoldsk on 8 January 2016
+1 for centered, if possible.
User Comment
Submitted by Tom-Cat on 8 January 2016
Dealing with $d010 is simple... one BCS more :D Would look much better centered
User Comment
Submitted by alwyz on 8 January 2016
Looks and plays great on my NTSC breadbox, thanks for making it compatible.
User Comment
Submitted by Smasher on 7 January 2016
left screen = you don't have to deal with $d010 :P
User Comment
Submitted by Lazycow on 7 January 2016
yup, +1 for a centered screen
User Comment
Submitted by Tom-Cat on 7 January 2016
Very nice. Feels just like the arcade. Awesome sound, graphics and gameplay. If only the screen was centered instead on the left side... is there a technical reason for it ?
User Comment
Submitted by Thierry on 7 January 2016
Great!! , thanks for this, testing tonight in real hardware
User Comment
Submitted by The Overkiller on 7 January 2016
- added a ntsc version
- improved collisions more similar to the arcade version
- you can start a new play pressing joy 2 fire button
- some changes thanks to the various suggestions received
- improved multiplexer to manage two snakes on a line (from level 6)
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