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Frogger Arcade Preview 2 [2016] |
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Pokefinder.org
User Comment Submitted by Snabel on 8 November 2016
I still hope to see a finished version of this release sometime soon, considering that 'prv 2' almost can celebrate it's 1 year birthday :D I know that a serious sound-bug was fixed recently, so at least a little progress is happening :) | User Comment Submitted by bugjam on 8 November 2016
Maybe if centering is a technical problem, just make a thick black border on the right, so that the blue has the same width left and right of the playfield - I guess then it would be less disturbing. | User Comment Submitted by InuYaksa on 10 January 2016
Your suggestions are very appreciated.
Original game has a width of 224px, I could center playground but I need a supplemental soft-border for left side (I'm using 1 sprite at soft-border to right side, now).
Not practicable now, there is situations where game require 8 sprites in a row (1 is sacrified now), it could be a test for future.
Full width screen could be interesting, my current plan is create a near-arcade conversion of the game.
As some user notices, some working on score system is needed. | User Comment Submitted by Dr.j on 9 January 2016
well done job Hokuto Force ! the prv looks lovely and wait for the final version which of course will be cool and bring out a lot memories from this classic | User Comment Submitted by Rastah Bar on 9 January 2016
Thanks, Karmic. Some things I noticed: the level indicator (bottom right) doesn't update anymore after 9 levels; the score wraps around at 100,000 points; sometimes when a river sprite disappears its image/colors seems to change briefly;
You could consider adding the option of turning the music off. | User Comment Submitted by Lazycow on 9 January 2016
after taking a deeper look: +2 for full width. Yes, I know it is "arcade", but anyway! | User Comment Submitted by Karmic on 8 January 2016
Color Bar: > 1580 A5 for infinite lives on PAL version, > 159A A5 on NTSC. | User Comment Submitted by Rastah Bar on 8 January 2016
One more thing. Maybe you want to add a trainer to the preview version, such that one can easily test the higher levels as well (I suck at this game). | User Comment Submitted by Rastah Bar on 8 January 2016
I played this with Mame a while a go and this is a very good conversion. One small remark: the sound when Kermit reaches home sounds a bit nicer (IMHO) in Mame (more "pronounced"). IIRC of course. | User Comment Submitted by Doc Strange on 8 January 2016
More Frogger Arcade please. | User Comment Submitted by fandenvoldsk on 8 January 2016
+1 for centered, if possible. | User Comment Submitted by Tom-Cat on 8 January 2016
Dealing with $d010 is simple... one BCS more :D Would look much better centered | User Comment Submitted by alwyz on 8 January 2016
Looks and plays great on my NTSC breadbox, thanks for making it compatible. | User Comment Submitted by Smasher on 7 January 2016
left screen = you don't have to deal with $d010 :P | User Comment Submitted by Lazycow on 7 January 2016
yup, +1 for a centered screen | User Comment Submitted by Tom-Cat on 7 January 2016
Very nice. Feels just like the arcade. Awesome sound, graphics and gameplay. If only the screen was centered instead on the left side... is there a technical reason for it ? | User Comment Submitted by Thierry on 7 January 2016
Great!! , thanks for this, testing tonight in real hardware | User Comment Submitted by The Overkiller on 7 January 2016
- added a ntsc version
- improved collisions more similar to the arcade version
- you can start a new play pressing joy 2 fire button
- some changes thanks to the various suggestions received
- improved multiplexer to manage two snakes on a line (from level 6) |
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