Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Frogger Arcade Preview 2   [2016]

Frogger Arcade Preview 2 Released by :
Hokuto Force [web]

Release Date :
7 January 2016

Type :
C64 Game Preview

User rating:**********  9.6/10 (11 votes)   See votestatistics

Credits :
Code .... InuYaksa of Hokuto Force
Music .... Snabel of Hokuto Force
Idea .... InuYaksa of Hokuto Force
Test .... Snabel of Hokuto Force


SIDs used in this release :
Frogger Arcade(/MUSICIANS/S/Snabel/Frogger_Arcade.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Snabel on 8 November 2016
I still hope to see a finished version of this release sometime soon, considering that 'prv 2' almost can celebrate it's 1 year birthday :D I know that a serious sound-bug was fixed recently, so at least a little progress is happening :)
User Comment
Submitted by bugjam on 8 November 2016
Maybe if centering is a technical problem, just make a thick black border on the right, so that the blue has the same width left and right of the playfield - I guess then it would be less disturbing.
User Comment
Submitted by InuYaksa on 10 January 2016
Your suggestions are very appreciated.
Original game has a width of 224px, I could center playground but I need a supplemental soft-border for left side (I'm using 1 sprite at soft-border to right side, now).
Not practicable now, there is situations where game require 8 sprites in a row (1 is sacrified now), it could be a test for future.
Full width screen could be interesting, my current plan is create a near-arcade conversion of the game.
As some user notices, some working on score system is needed.
User Comment
Submitted by Dr.j on 9 January 2016
well done job Hokuto Force ! the prv looks lovely and wait for the final version which of course will be cool and bring out a lot memories from this classic
User Comment
Submitted by Rastah Bar on 9 January 2016
Thanks, Karmic. Some things I noticed: the level indicator (bottom right) doesn't update anymore after 9 levels; the score wraps around at 100,000 points; sometimes when a river sprite disappears its image/colors seems to change briefly;

You could consider adding the option of turning the music off.
User Comment
Submitted by Lazycow on 9 January 2016
after taking a deeper look: +2 for full width. Yes, I know it is "arcade", but anyway!
User Comment
Submitted by Karmic on 8 January 2016
Color Bar: > 1580 A5 for infinite lives on PAL version, > 159A A5 on NTSC.
User Comment
Submitted by Rastah Bar on 8 January 2016
One more thing. Maybe you want to add a trainer to the preview version, such that one can easily test the higher levels as well (I suck at this game).
User Comment
Submitted by Rastah Bar on 8 January 2016
I played this with Mame a while a go and this is a very good conversion. One small remark: the sound when Kermit reaches home sounds a bit nicer (IMHO) in Mame (more "pronounced"). IIRC of course.
User Comment
Submitted by Doc Strange on 8 January 2016
More Frogger Arcade please.
User Comment
Submitted by fandenvoldsk on 8 January 2016
+1 for centered, if possible.
User Comment
Submitted by Tom-Cat on 8 January 2016
Dealing with $d010 is simple... one BCS more :D Would look much better centered
User Comment
Submitted by alwyz on 8 January 2016
Looks and plays great on my NTSC breadbox, thanks for making it compatible.
User Comment
Submitted by Smasher on 7 January 2016
left screen = you don't have to deal with $d010 :P
User Comment
Submitted by Lazycow on 7 January 2016
yup, +1 for a centered screen
User Comment
Submitted by Tom-Cat on 7 January 2016
Very nice. Feels just like the arcade. Awesome sound, graphics and gameplay. If only the screen was centered instead on the left side... is there a technical reason for it ?
User Comment
Submitted by Thierry on 7 January 2016
Great!! , thanks for this, testing tonight in real hardware
User Comment
Submitted by The Overkiller on 7 January 2016
- added a ntsc version
- improved collisions more similar to the arcade version
- you can start a new play pressing joy 2 fire button
- some changes thanks to the various suggestions received
- improved multiplexer to manage two snakes on a line (from level 6)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (18)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.086 sec.