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User Comment Submitted by Bytebreaker on 12 May 2017
The coder MJ from forum64.de has fastened up my code. Please see hokuto2.prg.
No I will sit and learn what he did. Next time more colors and faster code from me. :-)
Thank you for your feedback. | User Comment Submitted by Shine on 12 May 2017
I dig this. And i like the honesty of this very much! Respect! :D Go ahead!!! :) | User Comment Submitted by Bitbreaker on 12 May 2017
Drawing into hires can be just as fast as charset, but having 2 bitmaps as doublebuffer is eating loads of ram. The clearing via screen still works. | User Comment Submitted by Bytebreaker on 11 May 2017
@ Bitbreaker
Hello "Namensvetter". My apologies, this is my first "real" assembly intro. I know your work and I know you help others with articles on codebase. I will never again copy chars bytewise by hand in two bitmaps. Instead I will use irq-triggered textmode and tell the c64 where to find the charset. The bresenham algorithm is self-developed, I am sure this can be done faster, or you could even use a completely different algorithm. I get also slowdowns by using hires only. No line drawing in charsets, etc. It's my first real shot, give me some time. :-) | User Comment Submitted by Bitbreaker on 11 May 2017
i ... find ... this ... very ... slow, expected it 8 times faster, as you have byte in your handle, not bit :-D |
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