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Xylicer Demo   [1990]

Xylicer Demo Released by :
Federation Against Daylight

Release Date :
1990

Type :
C64 One-File Demo

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Outlaw of War Deal Lamers
  Skytrace
Music .... Electro
  Jeroen Tel of Maniacs of Noise
  Laxity of Maniacs of Noise, Starion, The Flexible Arts, Vibrants
Text .... Skytrace


SIDs used in this release :
Crosswords(/MUSICIANS/L/Laxity/Crosswords.sid)
Gyroscope 3(/GAMES/G-L/Gyroscope_3.sid)
Noisy Pillars (tune 1)(/MUSICIANS/T/Tel_Jeroen/Noisy_Pillars_tune_1.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by PALM/ZNIT/SKYTRACE on 4 September 2018
Let me just clarify some things :) I made this a loong time ago and yes, the SID is ripped, the scroll routine is made by Outlaw/WDL who was my coding mentor back in the days. The sine is made with wizzine and the sprites in the sine is just rom chars which I dumped. The equalizer-blinking chars on top are by me. I just made this demo to see if I could put together some of my asm routines and crunch it together to a little demo. So there are bugs in it, it was never meant for public (just a little funny demo for Outlaw/WDL to show him some of my routines) so I am aware it is not a beautiful demo at all -- but I had fun making it anyway ;-) Hope that answers a lot of the questions. PS! Yes -- the first two "parts" were just added from intromakers to test out how they worked, and part 1+2 are definitely not my code :) The last part (the crappy one) is my code.
User Comment
Submitted by iAN CooG on 23 February 2018
Everything is ripped or made with intromakers
1) Little Intro-Impacker V1.0
2) Triumph Intro
3) no idea where is ripped from but in Lillestrøm you
can see it fully working and in text he clearly states that at least the
scroll routine is ripped.
User Comment
Submitted by hedning on 20 February 2018
It might be ripped. Just sayin'
User Comment
Submitted by Fred on 20 February 2018
The first screen also has corrupted characters. In Vice you don't see the bad sprites moving on the third screen, perhaps due to different memory initialization. I don't think you let sprites moving that are bad, unless the screen is fully ripped.
User Comment
Submitted by hedning on 20 February 2018
Fred: Might just be badly coded?
User Comment
Submitted by Fred on 20 February 2018
Last part is corrupt, like the sprite data.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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