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For Speed We Need V2 [2005] |
AKA :
FSWN V2
User rating: | awaiting 8 votes (8 left) |
Credits :
Code | .... | Richard of Civitas, Commodore Scene Staff, Covenant, Hokuto Force, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension |
Music | .... | Richard of Civitas, Commodore Scene Staff, Covenant, Hokuto Force, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension |
Graphics | .... | Nori of Crypt |
| | Richard of Civitas, Commodore Scene Staff, Covenant, Hokuto Force, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension |
Charset | .... | Richard of Civitas, Commodore Scene Staff, Covenant, Hokuto Force, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension |
Bug-Fix | .... | Richard of Civitas, Commodore Scene Staff, Covenant, Hokuto Force, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Slartibartfast on 7 January 2005
It only took a few minutes to evaluate this game, most of it spent on the title page listening to some of the fx in the theme tune. On starting the game I was dismayed to find that even though this is the second version, it is still far from finished.
There is virtually no gameplay to speak of and the sprites and backgrounds are uninspired. There is no animation or physics in the movement of the car, which does not give any experience of motion. Ironic given the title of the game.
So I put the title as a question.
For speed we need what? Version 5 at least I'd say. | User Comment Submitted by SIDWAVE on 3 January 2005
This is surely the worst crap I've seen as a game. If you want gameplay, try Burnin' Rubber from 1983! |
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