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Wolf Insignia   [2018]

Wolf Insignia Released by :
LightSide

Release Date :
26 August 2018

Type :
C64 One-File Demo  (MultiColor)

Released At :
C64 ReUnion 2018

Achievements :
Mixed Competition at C64 ReUnion 2018 :  #7

User rating:*******___  6.8/10 (7 votes)   See votestatistics

Credits :
Music .... Jason Page
Graphics .... LightSide


SIDs used in this release :
Hybris(/MUSICIANS/P/Page_Jason/Hybris.sid)


Scrolltext and other text in this release : ()

Download :
http://csdb.dk/getinternalfile.php/170673/wolf insignia.prg (downloads: 147)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 18 October 2018
ptoing: this release was not made to impress with gfx or win a compo. The reunion party was a very special event and the very fact that a guy like Lightside who was inactive for what!? 23 years!! did produce C64 code again is in itself just awesome. That's the spirit!

When I heard you had actually sat down and created fresh new C64 code I was thrilled... and this release turned out quite well, I also think the conversion turned out very good (good sign if people argue whether or not it was wired).
The allusions in the scroller are ace...
User Comment
Submitted by LightSide on 12 September 2018
Hi all, thanks for your comments and feedback. Yes, it's hard wired. No dithering. I have very limited to none experience with creating GFX on the 64. This was more about getting something ready as a contribution to our party. Not perfectly a gfx release, but then again, it would probably not fit in any other category. It was fun putting it together and I got the original idea when I saw this one https://csdb.dk/release/?id=33173. Note to self: must dither.... ;-)
User Comment
Submitted by Joe on 29 August 2018
No dithering, a bit bored by the internet reference. Seems to be a pretty quick fix
User Comment
Submitted by CreaMD on 28 August 2018
It was mixed creative compo. No strict rules. This graphics was more like small singlefile demo, I think it rather should be in that category to prevent controversy with purist graphicians ;-)
User Comment
Submitted by ptoing on 28 August 2018
If it is mentioned in the scroller that is good. But fuck me, that scroller is pretty hard to read, with all the flashing and just flat colour font. Oh well. But yeah, people stating if stuff is wired is OK.

Kinda pointless to enter it into a compo tough. Then again does not look like there was a proper focused compo here anyway.
User Comment
Submitted by ThunderBlade on 28 August 2018
No surprise here - the scroller states it was converted (oh, I love the old-school term "wired" :-)) and even the original author, the cool Mark J. Cairns. The compo allowed everything - it was a fun event. ;)
User Comment
Submitted by ptoing on 27 August 2018
Tineye finds it. And if that is the case it's pretty surely wired. I really wish the demoscene could grow out of this lameness.
User Comment
Submitted by hedning on 27 August 2018
Exploding First: Probably because it's wired? ;)

User Comment
Submitted by Exploding First on 27 August 2018
Very close to the original!!!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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