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defMON V20181101   [2018]

defMON V20181101 Released by :
Hack n' Trade

Release Date :
1 November 2018

Type :
C64 Tool

Website :
http://toolsforscholars.com/defmon/doku.php?id=download:download

User rating:awaiting 5 votes (1 left)   See votestatistics

Credits :
Code .... Frantic of Hack n' Trade

Download :
http://csdb.dk/getinternalfile.php/174285/defmon-20181101.zip (downloads: 185)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by F7sus4 on 15 May 2020
I'd say defMON "spiritual power" relies greatly on giving up on the concept of instruments.

Using it comes with the cost of programming everything yourself manually (be it vibrato, arpeggios or ADSR hard-restarts), but the benefit is the ultimate control of the sound.

On the other hand, even with the most detailed/greatest tool (whatever that means), you can't do much, if you don't know what you're doing.
User Comment
Submitted by Frantic on 15 May 2020
Yes, I would say it is mainly that. In that table you can do things in any combination of settings you like. Another important aspect is that you can run TWO such unified table "programs" for each channel, so one program can tweak another and so on. The second program overrides the settings of the first, for that particular call to the player. One way to summarize this is to say that defMON gets rid of the distinction between "instruments" and "effects" (since it is all just sound anyway), which is so deeply ingrained in the logic of almost all other editors — for better or worse.

On the other hand, a number of things aren't built in, that many users who are used to other editors would expect. There is no built in mechanism built to handle hard restart, or to produce a vibrato, for example. The user would have to create such things in that table themselves. The upside of that is that the user can then do things like hard restart (or vibrato) in any way they prefer, instead of having the mechanism hardcoded into the player in one particular way.

So.. in short: Some more manual work involved for the user compared to other editors, but nice for the audio freax who really want to be able to tweak and control things according to their own taste.

That unified table is called the sid table in defMON lingo by the way.
User Comment
Submitted by Krill on 15 May 2020
"defMON stands out a bit in a lot of different aspects"

Is it first and foremost the unified table, granting a lot of flexibility? :)

That might explain why the great soundtrack of NGC 1277 100% by F7sus4 sounds so unique.
User Comment
Submitted by Frantic on 15 May 2020
I think defMON might score quite high in the "most loved, but by the fewest people" compo category. :) I think there are about three regular users, if we don't count myself. Having said that, I *do* understand that defMON is not for everyone as it has some different design choices in the player (and by consequence, also the editor) compared to most other editors. I guess that is also quite evident in that great comparison table that JCH made between a lot of different music editors, where defMON stands out a bit in a lot of different aspects:

http://chordian.net/c64editors.htm
User Comment
Submitted by F7sus4 on 16 February 2019
The best C64 native tracker, period. 10/10! :-)
User Comment
Submitted by iLKke on 2 November 2018
Aww yissss
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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