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Spaghetti Code 1   [2018]

Spaghetti Code 1 Released by :
Hawk

Release Date :
24 December 2018

Type :
C64 Intro

Released At :
Intro Creation Competition 2018

Achievements :
C64 Demo Competition at Intro Creation Competition 2018 :  #60

User rating:******____  5.7/10 (35 votes)   See votestatistics
******____  5.9/10 (15 votes) - Public votes only.

Credits :
Code .... Hawk
Music .... 6R6 of Nostalgia, SHAPE
Charset .... Scrap of Genesis Project


SIDs used in this release :
The Curse(/MUSICIANS/B/Blues_Muz/Gallefoss_Glenn/Curse.sid)

Download :
http://csdb.dk/getinternalfile.php/176721/Spaghetti-Fine-PSC.d64 (downloads: 193)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jammer on 11 January 2019
Simple code but a lot happens here and I love the tune choice :)
User Comment
Submitted by 0xDB on 10 January 2019
Nice light-show in the top! Always cool to see gfx synced to music in interesting ways.
User Comment
Submitted by Hawk on 5 January 2019
Oh sorry, I did not know that it violates the rules if I leave both files on the diskette that you see the difference. that is the finetuned version
MD5 (spagfine-psc.prg) = 26f4e011c37ede853dfcae46c4590948 .
User Comment
Submitted by Compyx on 5 January 2019
I would normally say the first file on the disk, but that seems to be the fixed version.
Smells like a blatant violation of the rules. MODS!
User Comment
Submitted by Mr Ammo on 5 January 2019
Which of these two files on the disk is the actual entry?

MD5 (spagfine-psc.prg) = 26f4e011c37ede853dfcae46c4590948
MD5 (spaghetti-psc.prg) = 1ef29a4c4862941e89c643d6189dd8ee
User Comment
Submitted by E$G on 4 January 2019
ThanX & welcome back!
User Comment
Submitted by Dr.Science on 30 December 2018
Hey Hawk, you'll never satisfy all those old grumpy sceners ;-)
Very nice screen after so many years of absence.
User Comment
Submitted by Hawk on 27 December 2018
Thanks for the nice words @oswald and Dr.j! But somehow the others do not think so! Well what the hell what did I expect with the oldschool mist !!!
User Comment
Submitted by Dr.j on 25 December 2018
cool oldskool and impressive for a first coding after so many years. really nice!
User Comment
Submitted by Hawk on 25 December 2018
Load the d64 in vice there are 2 version one with flickering in d020/21 the first and the finetuned! First i tought it is an emulator problem ! but was my fault too often called d020 to 00 !!!
User Comment
Submitted by Zirias on 24 December 2018
So this release got, errm, "updated"? I sense disturbance in the force... (or are you just talking about the screenshot?)
User Comment
Submitted by Hawk on 24 December 2018
Uploaded the finetuned version without flickering!!!
User Comment
Submitted by Hawk on 24 December 2018
Ahh thx Ian, i dont where the field is sorry next release i must look better!! So i have to go to my daughter and my grandchild to celebrate Xmas!! Have all a nice Evening!!!
User Comment
Submitted by iAN CooG on 24 December 2018
Hawk: because you haven't added the Compo field, fixed that for you. And Vice can make correct screenshots, use alt-c (in vice 3.2) or shift-alt-R (vice 3.3)
User Comment
Submitted by Oswald on 24 December 2018
visually more stimulating than the seventeenthousandth sideborder sprites.
User Comment
Submitted by Hawk on 24 December 2018
Ahh nice Thx for the Screenshot correction!! I only have paint on my pc !! Hmmm why is this Productions released outside compos : ???
User Comment
Submitted by Hawk on 24 December 2018
Firstie after nearly 26 Years no coding!! Charsprite set is unknown i forgot to write that..!!!

MERRY XMAS !!!!!!
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