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Released At :
Intro Creation Competition 2018
Achievements :
C64 Demo Competition at Intro Creation Competition 2018 : #32
Credits :
SIDs used in this release :
Cracks which use this intro :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Raistlin on 12 January 2019
Yeah, I always remembered it as being Different Y Sideborder Position (the “sprite” was implied I guess?)... because it was of course much harder to do than fixed Y sideborder sprites...
Out of interest, who did it first? Crossbow? Pernod? | User Comment Submitted by ChristopherJam on 12 January 2019
Huh, I'd always assumed it was Different Y Sprite Position. Learn something every day..
But yes, as for the demo - nice rasters, and I love the subtle little stretch as the letters cross over them.
Not so convinced about the blue corners? But overall, a solid release :) | User Comment Submitted by Compyx on 12 January 2019
Quoting ClarenceDYSP is an abbreviation originating from ancient 80's demos, the S stands for Sideborder (or SideborderSprites).
PhotonDYSP
Thanks! So i'm not a complete idiot then :) | User Comment Submitted by Jammer on 11 January 2019
I had to check if rasters weren't done with Copper ;) | User Comment Submitted by 0xDB on 10 January 2019
Nice shiny polished metal look in the logo. | User Comment Submitted by Clarence on 3 January 2019
DYSP is an abbreviation originating from ancient 80's demos, the S stands for Sideborder (or SideborderSprites).
PhotonDYSP | User Comment Submitted by Compyx on 3 January 2019
Haha, BDSM sounds like a great name. I hope it catches on :) | User Comment Submitted by Dr.j on 3 January 2019
BDSM HA HA HA ! good one ! so now i know the real meaning of it ;) | User Comment Submitted by Firehawk on 3 January 2019
In my opinion a DYSP is any type of effect that requires exact timing, and has sprites that move independently can be called a DYSP (i.e. requires DYSP timing). There are tricks though to circumvent this (i.e. having sprites 0 and 7 fixed and covering the whole area), which I would not call a DYSP, even though it looks like one. Many types of effects in the old days use this trick to avoid calculating the DYSP timing.
I don't think this name should be reserved border sprites though. For those I suggest BDSM (Border-DifferentY-Sprite-Manipulation)? | User Comment Submitted by Compyx on 3 January 2019
For some reason I would only call someting a DYSP when the sprites go into the sideborder (and have variable Y-positions). Must be the old demo groups such as Upfront. Bones, Horizon etc, they seem to use 'dysp' exclusively for sideborder trickery. | User Comment Submitted by El Topo on 3 January 2019 User Comment Submitted by TheRyk on 2 January 2019
rrreally cool, colored corners with open top/bottom are a matter of taste (not mine) but the whole pace totally works, I love how the sprite chars stretch exactly as long as they should to create depth/clyindric raster 3D effect |
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