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Website :
https://youtu.be/T01qes-d1uU
Released At :
Intro Creation Competition 2018
Achievements :
C64 Demo Competition at Intro Creation Competition 2018 : #16
Credits :
Code | .... | Deetsay of Da Jormas, Dual Crew Shining, Nah-Kolor, Orange, Panic, Zymosis |
Music | .... | Wiklund of Fairlight, Insane, MultiStyle Labs, Nah-Kolor, Poo-Brain, Retroguru, Sid Ryders |
Graphics | .... | Joe of Artstate, EXclusive ON, Nah-Kolor, Wrath Designs |
Help | .... | Magic of Nah-Kolor, Vandalism News Staff |
| | Magnar Harestad of Censor Design, Nah-Kolor |
SIDs used in this release :
Contains information on the following event(s) :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by bepp on 13 January 2019 User Comment Submitted by Jammer on 11 January 2019
What steals the show here is bitmap scroll that did fit into 16k! VSP and realtime mirrored bitmap are cool as hell! Nah, I have to +1 it! :) | User Comment Submitted by 0xDB on 10 January 2019
A bit hard to read but looks and sounds funky! | User Comment Submitted by ChristopherJam on 8 January 2019
Love the novel dithering styles on the logo, and nice work fitting a bitmap scroll and that text effect inside 16k. But yes, feels more like a demo part than an intro somehow?
(I know, I know, perhaps a case of pot/kettle here..) | User Comment Submitted by Ramon B5 on 8 January 2019
nice although the scroller gave me neck hernia :) | User Comment Submitted by encore on 7 January 2019
An intro that feels more like a demo-part, which is not a bad thing. Any game following after this introscreen would probably feel quite underwhelming. :) | User Comment Submitted by ekoli on 6 January 2019
Great looking scroller, eyes got used after a while reading it too :D
Joe draws awesome stuff as always, Wiklund makes groovy stuff too. All in all, thanks for inviting us all to the greatest annual experience known to man. | User Comment Submitted by deetsay on 6 January 2019 User Comment Submitted by Hawk on 6 January 2019 User Comment Submitted by Mibri on 6 January 2019
Cool. Looking forward to being a sofascener for this one ;) | User Comment Submitted by No-XS on 6 January 2019
Cool tune! Made me think of an Action Henk level! :D | User Comment Submitted by iAN CooG on 6 January 2019
deetsay: still seems useless acrobatics to me, but if it fits the rules, all good. | User Comment Submitted by Facet on 6 January 2019
Sweet intro. A job well done.. I love the twister! | User Comment Submitted by TheRyk on 6 January 2019
wouldn't have been cheating at all as $D800-$DBE7 and I/O do not count according to ze ru132 | User Comment Submitted by deetsay on 6 January 2019
iAN CooG: Because everything + colors didn't fit!
It would have been possible (and sane) to decrunch the intro AND colorram directly from where they are loaded, but wouldn't that be cheating, if the *whole* intro was never inside the 16k block? Now everything (including the decruncher) is copied to $4000-$7fff first and run from there. Just to be sure! ;-) | User Comment Submitted by TheRyk on 6 January 2019
great scroll effect!
but jammer's got it, color choice is a problem, lack of contrast between text and background making text next to unreadable. why not some green/grey gradient for text scroll? | User Comment Submitted by MCM on 6 January 2019
I really like the scroller ! Cool Intro ! | User Comment Submitted by Jammer on 6 January 2019
Technical brilliance! Only not quite sure about colours used for twisted sprite scroll :) | User Comment Submitted by iAN CooG on 6 January 2019
nice, but why the unnecessary custom packing? wasn't easier to just exomize mem $4000-$7fff ? =) |
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