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PSI 5 Trading Company +FMD   [2019]

PSI 5 Trading Company +FMD Released by :
Mayday!

Release Date :
5 February 2019

Type :
C64 Crack

Videosystem: PAL fixed
Proper release: OK
Properties: Onesided

AKA :
4 Missions Version of PSI-5

User rating:awaiting 5 votes (2 left)   See votestatistics

Credits :
Crack .... CSixx of Mayday!, Uppercase Software
PAL-Fix .... CSixx of Mayday!, Uppercase Software
Linking .... CSixx of Mayday!, Uppercase Software
Docs .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Test .... TheRyk of Arsenic, C64 Club Berlin, Mayday!


Intro used in this crack:
DownloadRemember Klendathu by Mayday!

Download :
http://csdb.dk/getinternalfile.php/178804/psi5_myd.d64 (downloads: 238)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by TheRyk on 16 February 2019
This one is _not_ broken, but if you like fance device numbers higher than 8 or appreciate cartridge fastloaders compatibility such as AR/RR or FCIII, take:
PSI 5 Trading Company +FMD
If you don't want any loading times at all and/or rather watch demo mode than actually play yourself, we recommend to flash
PSI 5 Trading Company +FD
User Comment
Submitted by j0x on 11 February 2019
Glad to hear it. I've written a bit about it to TheRyk.
It is actually two one-byte fixes, one in each of the two first files. In my setup there was an intermittent issue causing a crash after displaying the docs, perhaps 20% of the time. The second issue would cause a crash after showing the game intro piccy+music.
Good luck with the next version. Perhaps level compression will enable you to include the demo mode while keeping it a one-sider?
User Comment
Submitted by CSixx on 11 February 2019
Works like a champ j0x, thanks!
We will include this (actually 1 byte) patch in a bugfix release soon along with multi-drive fix.

I'd be interested in knowing how you debugged that issue :)
User Comment
Submitted by j0x on 11 February 2019
The following 18 (!) pokes (which implement a one-byte fix to two files) seem to make it work just fine on my AR. Load the first file, type the pokes, then run it.

poke6347,192
poke6966,8
poke49152,169
poke49153,76
poke49154,141
poke49155,130
poke49156,144
poke49157,32
poke49158,0
poke49159,144
poke49160,169
poke49161,0
poke49162,141
poke49163,17
poke49164,26
poke49165,76
poke49166,13
poke49167,8

A lot of typing for fixing two bytes, eh? :)

[Not tested on real h/w]
User Comment
Submitted by TheRyk on 9 February 2019
M for modification indeed as we found one-siding was worth getting rid of the demo mode which was replaced by only showing crew files if you idle in select crew/course part. With the demo mode left as it orginally was, it wouldn't have fit in one .D64. Edit: Sorry for repeating myself, just saw I already explained in Summary
User Comment
Submitted by Yogibear on 8 February 2019
Nice version!
User Comment
Submitted by Didi on 8 February 2019
M is more common as "modification" today.
User Comment
Submitted by bugjam on 8 February 2019
@Bacchus: M was also used for ingame trainers like levelskip, but that does not seem to apply here either, or does it?
User Comment
Submitted by CSixx on 8 February 2019
Not sure what info you are looking for really. I didn't *do* anything to the rapidlok loader other than remove it.

dump the files:
break $ffbd, note the filename
break $0246, note the load addy ($ae)
break $024b, note the end addy
break $24b6, save file
step to RTS to find next jump

Patch calls to $ffd5 to jump to my loader.
Call $ffbd,$ffba, $ffd5 myself.
Jump to game code.

As far as the AR/RR issue, I'd like to have it fixed also, but I cant figure out the problem :/
User Comment
Submitted by sailor on 8 February 2019
Just out of curiosity, care to elaborate how the files were extracted and was anything done with the loader ?
User Comment
Submitted by Knight Rider on 8 February 2019
Please summary https://csdb.dk/release/?id=174956&show=summary#summary regarding action replay
User Comment
Submitted by Groepaz on 8 February 2019
It says "kernal load" right in the intro :)

Crashes here with AR too, bummer
User Comment
Submitted by Bacchus on 8 February 2019
Great work! Really and honestly.

Just a few questions and I'm sorry if this sounds like a shithead depriving you of the glory. I honestly don't want that, but I still feel an urge to ask/point out:

- FMD is F is TV system fix (check), D is Docs (is that the one pager before the game?) and then M should be megatrainer (there is no trainer, is there?)

- It doesn't work with action replay at all, or is is just me? (Running your intro, it turns black after the bitmap - running the "copyright 1985" I can select the crew and then when it starts loading, it freezes)
- It loads really slow - have you reverted back to stock loader or is this a patched version of the original Rapidlok loader?
User Comment
Submitted by Comos on 6 February 2019
@TheRyk maybe you'll need to backup the $BA somewhere as the game clears the ZP in certain cases :)
User Comment
Submitted by TheRyk on 6 February 2019
@Comos: These weirdo folx who can't just use drive no. 8... <- Just kidding, of course :D Blame the Testing idiot, hardcoded drive no. indeed escaped my radar this time, but easy to fix, so we will replace hardcoded #$08 by $BA zeropage value in next version.
User Comment
Submitted by Comos on 6 February 2019
Please fix the hardcoded drivenumber in the C6 and Copyright 1985 file, then it will be top notch :)
User Comment
Submitted by Grue on 6 February 2019
You are my hero!
User Comment
Submitted by E$G on 6 February 2019
Gorgeous!
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