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Let's Get Brute'al   [2019]

Let's Get Brute'al Released by :
Arise [web]

Release Date :
18 May 2019

Type :
C64 4K Intro

Released At :
Moonshine Dragons 2019

Achievements :
C64 4K Intro Competition at Moonshine Dragons 2019 :  #3

User rating:*********_  8.7/10 (8 votes)   See votestatistics

Credits :
Code .... Mojzesh of Arise, Padua
  Wacek of Arise, WST
Graphics .... Wacek of Arise, WST
Design .... Bimber of Arise
  Wacek of Arise, WST
Idea .... Mojzesh of Arise, Padua
  Wacek of Arise, WST
Help .... Mojzesh of Arise, Padua
Sampling .... Wacek of Arise, WST

Download :
http://csdb.dk/getinternalfile.php/182270/lets_get_bruteal_by_arise.zip (downloads: 247)
http://csdb.dk/getinternalfile.php/182498/ARISE - Let's Get Brute'al.d64 (downloads: 32)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by bepp on 15 June 2019
Impressive! Thanks for the writeup!
User Comment
Submitted by Don Kichote on 27 May 2019
I love the design!
You guys are insane - 4k intro with samples must be a firstie on C64 (?)...
User Comment
Submitted by Jammer on 19 May 2019
The idea for sample data storage and playback is just insane! I'm waiting for further iterations on the routine.
User Comment
Submitted by Golara on 19 May 2019
Should win 4k to be honest !
User Comment
Submitted by ChristopherJam on 19 May 2019
Sure, the inner loop is precisely 92 cycles of CPU time regardless of source pointer page crossings (well balanced!), which would lead to 10.7kHz - but that's with screen blanked, no sprites, and no interrupts.

Breakpoint at 090e though, and the song repeats every 6958224 cycles - in practice you're averaging a sample every 107.5 cycles, giving you a sneaky extra second of playback each time through :)

Nice sample splicing btw - I like the way the extra drum beat at the end of the third section is taken from the middle of the sample.
User Comment
Submitted by wacek on 19 May 2019
ChristipherJam, it’s actually 10,7 kHz, according to my calc in the source files ;)
User Comment
Submitted by Dr.Science on 19 May 2019
This is great!
User Comment
Submitted by ChristopherJam on 19 May 2019
Nice work guys, especially on the compressor. Great accompanying writeup, too.

A little cheeky claiming 11kHz mind - after a bit of a stickybeak in VICE I make it closer to 9.2 :)
User Comment
Submitted by Randall on 19 May 2019
awesome design, neat idea + bonus points for the readme file.
User Comment
Submitted by Brush on 19 May 2019
Clever stuff and nicely executed too! Was a pleasure meeting you guys at MD2019.
User Comment
Submitted by iAN CooG on 19 May 2019
Wicked, using c64 roms to unpack the sample. Interesting approach.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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