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Let's Get Brute'al [2019] |
Released At :
Moonshine Dragons 2019
Achievements :
C64 4K Intro Competition at Moonshine Dragons 2019 : #3
Credits :
Code | .... | Mojzesh of Arise, Padua, The Great Reset |
| | Wacek of Arise, WST |
Graphics | .... | Wacek of Arise, WST |
Design | .... | Bimber of Arise |
| | Wacek of Arise, WST |
Idea | .... | Mojzesh of Arise, Padua, The Great Reset |
| | Wacek of Arise, WST |
Help | .... | Mojzesh of Arise, Padua, The Great Reset |
Sampling | .... | Wacek of Arise, WST |
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by bepp on 15 June 2019
Impressive! Thanks for the writeup! | User Comment Submitted by DKT on 27 May 2019
I love the design!
You guys are insane - 4k intro with samples must be a firstie on C64 (?)... | User Comment Submitted by Jammer on 19 May 2019
The idea for sample data storage and playback is just insane! I'm waiting for further iterations on the routine. | User Comment Submitted by Golara on 19 May 2019
Should win 4k to be honest ! | User Comment Submitted by ChristopherJam on 19 May 2019
Sure, the inner loop is precisely 92 cycles of CPU time regardless of source pointer page crossings (well balanced!), which would lead to 10.7kHz - but that's with screen blanked, no sprites, and no interrupts.
Breakpoint at 090e though, and the song repeats every 6958224 cycles - in practice you're averaging a sample every 107.5 cycles, giving you a sneaky extra second of playback each time through :)
Nice sample splicing btw - I like the way the extra drum beat at the end of the third section is taken from the middle of the sample. | User Comment Submitted by wacek on 19 May 2019
ChristipherJam, it’s actually 10,7 kHz, according to my calc in the source files ;) | User Comment Submitted by Dr.Science on 19 May 2019 User Comment Submitted by ChristopherJam on 19 May 2019
Nice work guys, especially on the compressor. Great accompanying writeup, too.
A little cheeky claiming 11kHz mind - after a bit of a stickybeak in VICE I make it closer to 9.2 :) | User Comment Submitted by Hate Bush on 19 May 2019
awesome design, neat idea + bonus points for the readme file. | User Comment Submitted by Brush on 19 May 2019
Clever stuff and nicely executed too! Was a pleasure meeting you guys at MD2019. | User Comment Submitted by iAN CooG on 19 May 2019
Wicked, using c64 roms to unpack the sample. Interesting approach. |
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