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Furbee-bop   [2019]

Furbee-bop Released by :
Goerp

Release Date :
31 December 2019

Type :
C64 Intro

Website :
https://blog.goerp.nl/?p=2168

Released At :
Intro Creation Competition 2019

Achievements :
C64 Demo Competition at Intro Creation Competition 2019 :  #12

User rating:********__  8.2/10 (27 votes)   See votestatistics
*********_  8.8/10 (15 votes) - Public votes only.

Credits :
Code .... Goerp
Music .... Goerp
Graphics .... Goerp


SIDs used in this release :
Furbee-bop(/MUSICIANS/G/Goerp/Furbee-bop.sid)

Download :
http://csdb.dk/getinternalfile.php/192899/furbies.prg (downloads: 210)
https://gitlab.com/sipke/furby_organ/-/archive/master/furby_organ-master.zip (downloads: 13)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by anonym on 5 January 2020
Cute. Like the Furby equalizer of sorts and the effect on the scroller. I was almost expecting something to come out and hit the furbys to make the sound ;-) The orbiting dot is a nice little detail.
User Comment
Submitted by goerp on 5 January 2020
Thanks for all the comments!
I'm quite pleased with how it turned out. For me this was the rare instance where capabilities and ambition aligned.

@Flotsam: I did try some stuff with pulse tables, wave tables, filters but to me it didn't sound better (perhaps maybe the lower notes). I also dabbled with sound in the first part (yawns and stuff), but that also didn't improve things.
But then again: I worked on the music so much, in the end I could not listen to it with any kind of objectivity.
User Comment
Submitted by Jammer on 5 January 2020
Fantastic! <3 I disagree with Flotsam here - sound fits fantastic and I love organ vibes.
User Comment
Submitted by Flotsam on 4 January 2020
I like it a lot as it is, but would love it if the generic instruments were replaced with something more exotic, something that sounds like a furbee.
User Comment
Submitted by DKT on 2 January 2020
Cool idea, and those vibratos :D
User Comment
Submitted by MCM on 2 January 2020
Furbies 4EVER!! Cool intro, Sync a sid to gfx or effects is always amazing.
User Comment
Submitted by Yogibear on 2 January 2020
Innovative!
User Comment
Submitted by Scan on 1 January 2020
I really like the attention given to the details, like the mouths moving when there is a vibrato in the voice. Very well done!
User Comment
Submitted by goerp on 1 January 2020
@Compyx: 4 octaves actually. I can only get max 8 rows of Furbies because of the character overlay.
An earlier version of this had 64 Furbies, but in the end I went for the keyboard layout. And this made it possible to have an orbiting planet.

@iAN CooG: I thought I'd make a sid myself, because I have the source, so easy peasy, right? But the result sounded quite different from the intro and I don't understand why (different timings changing ADSR results?). I still have lots to learn about the SID.
User Comment
Submitted by Compyx on 1 January 2020
Oh wow, the furbies are basically 5 octaves. And if you keep a close eye at 'em, you can follow the music.
Very cool.
User Comment
Submitted by iAN CooG on 31 December 2019
Funny =) Took me a good hour to rip, rebuild the init (didn't restart) and compact the tune to a 6kb file, damn spaghetti code!11
User Comment
Submitted by Shine on 31 December 2019
I never said it does say ony "GOEP"...
:PPP
You have no proof! :}
User Comment
Submitted by Raistlin on 31 December 2019
Great work! You can never have enough Furbees :-)

And Shine, the logo -does- say Goerp :-p
User Comment
Submitted by Shine on 31 December 2019
I like it aswell! :)
BUT why the logo says _only_ "GOEP" and not "GOERP"? :]
User Comment
Submitted by hedning on 31 December 2019
I love this, Goerp! Happy new year, dude!
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