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Cross Snake Preview +   [2020]

Cross Snake Preview + Released by :
Hokuto Force [web]

Release Date :
5 December 2020

Type :
C64 Crack

Properties: Preview

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Trainer .... Flavioweb of Asura, Digital Monastery, Hokuto Force
Original Supply .... Flavioweb of Asura, Digital Monastery, Hokuto Force
Linking .... The Overkiller of Hokuto Force, People of Liberty, Scene World Magazine

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User Comment
Submitted by Brizio on 14 December 2020
You can find the cracked and trained version of the 1.0 version in: Cross Snake +4D
User Comment
Submitted by KAL_123 on 11 December 2020
@Brizio - the idea of dynamic/moving mines sounds good. This could then compensate for the degree of difficulty, if the walls do not kill the player. I'm curious how it will be. I like Tron and Snake/Worm games since i am a children, therefore i am always interested, when a new game of this kind appears. :)
User Comment
Submitted by Brizio on 11 December 2020
@KAL_123 The next version will have mines that can kill the player. Mines can be both static (sort of walls) and dynamic. The moving mines will bounce back and forth on any wall or object.
Normal walls do not kill you and let you stop the game. They stop everything. They do not give you a big advantage.

The speed increases if you do not eat apples. Once the speed is maximum, you lose energy and can die.

The game will always be fast-paced but not as fast as the preview.
User Comment
Submitted by KAL_123 on 10 December 2020
@Brizio - sounds good that next version will be slower. That the walls should give the player a possibility to think what to do, could make the game to easy, i fear a little bit. If you want to keep it this way, it could not be a bad idea, to include a "deadly walls" switching-function in the game-menue. When player turns this on, then the walls kill you, when touching it and the game is more more challenging then.
User Comment
Submitted by Brizio on 10 December 2020
I am the author.
Thanks everyone for the feed-back.
@Groepaz, @KAL_123 indeed the preview runs a bit too fast.
The next version will be a bit slower at the beginning and will have more levels and game elements.

Nibbler (arcade game) is very fast and walls were used to stop the snake.
The walls are meant to stop the snake and give you the time to think what to do.
User Comment
Submitted by chatGPZ on 6 December 2020
Should indeed run much slower at the beginning, and collision with walls should be game over :) This way its neither fun nor a challenge.
User Comment
Submitted by KAL_123 on 6 December 2020
Looks good, but the game runs pretty fast, a little bit too fast in my opinion.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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