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Eppy Lapsy 44 NoMus   [2021]

Eppy Lapsy 44 NoMus Released by :
Genesis Project [web]

Release Date :
23 February 2021

Type :
C64 256b Intro

AKA :
Epilepsy with no Music 44b

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Code .... Wertstahl of Genesis Project

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Yogibear on 22 August 2021
Pretty cool!
User Comment
Submitted by Monte Carlos on 25 February 2021
Honestly, this is sth for the big-screen.
... On the last day of the party. ... To make people leave ... ;-)
User Comment
Submitted by ws on 24 February 2021
Screenshot updated due to popular demand.
Skate: No rest for the wicked, i guess ;-)
User Comment
Submitted by Skate on 24 February 2021
I have no comments for the production itself but... :)

"I was struggeling with very extreme sleepieness and near-death-lack-of-motivation over the past few weeks"

Dude, this is definitely not an excuse considering the product size and complexity. :) People try to break a world record, create a 3d engine etc. After working on it for several months, sometimes they say "i lost my motivation and released as is" but nope, that excuse doesn't apply in your case. :)
User Comment
Submitted by ws on 24 February 2021
Okay, okay, okay... TheRyk asked so nicely, Krill totally has a point.. here 43b with sound: http://dl.dataelephant.net/eppy43mus.prg
Deal?
User Comment
Submitted by ws on 24 February 2021
Tbh, first i tried it at the well known zp location but it crashed the first time i ran it. I didn't want to find out why so i used the other vector method which i somehow like more. And at first it was just a bw strobe. So i set it to red/cyan, was happy it also worked on ntsc, proof of concept, first, done. I was struggeling with very extreme sleepieness and near-death-lack-of-motivation over the past few weeks, so this is actually just something i made to find out if i can even still remember how to do it, without looking anything up (tbh the vectors hook i have as a default template). And i know if i sit there for hours to optimise things by looking up or bruteforcing the correct byte order of commands, always some wizard will come and say, oh - didn't you know you could have done it in n bytes less! So 44 is good for me, firstie, little joke, done. :-)
User Comment
Submitted by chatGPZ on 23 February 2021
I am more curious on how you managed to produce this funky screenshot :=)
User Comment
Submitted by Krill on 23 February 2021
This looks like you even didn't bother to use the first few trivial optimisations in the book =D

Thought this would be some kind of new meme in the vein of https://www.pouet.net/search.php?what=grey+screen but... no. :)

So... red and cyan, yes, flipped once a frame at VBL?
User Comment
Submitted by TheRyk on 23 February 2021
no mus? ;(
User Comment
Submitted by wil on 23 February 2021
Very inspiring! I made a BASIC version: c=2:b=53280:s=b+1:pO56334,0.:fOrt=.to9e9:wAb-15,128:pOb,c:pOs,c:c=5-c:nE
User Comment
Submitted by ws on 23 February 2021
I guess i am actually still just doing this to see what everyone else might come up with that is like 10 times more efficient :-D
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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