Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Uridium Fighters Demo   [2021]

Uridium Fighters Demo Released by :
Hokuto Force [web], Proxima

Release Date :
13 April 2021

Type :
C64 One-File Demo

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Code .... Pushead of Hokuto Force, Proxima
Music .... Steve Turner
Graphics .... Worrior1 of Hokuto Force, Proxima
Design .... Pushead of Hokuto Force, Proxima
  Worrior1 of Hokuto Force, Proxima
Idea .... Worrior1 of Hokuto Force, Proxima
Concept .... Worrior1 of Hokuto Force, Proxima
Test .... Worrior1 of Hokuto Force, Proxima
Help .... The Diad of Hokuto Force, Proxima

SIDs used in this release :

Scrolltext and other text in this release : ()
Demo description from the title screen

Download :

Look for downloads on external sites:

User Comment
Submitted by Oswald on 23 April 2021
8 times
User Comment
Submitted by Worrior1 on 23 April 2021
About the demo content. The demo introduces the Uridium player's fighter and the original 16 enemy fighters, all magnified 64 times so that one PETSCII character equals one pixel of the sprite. The demo also includes 48 new enemy fighter sprite suggestions I made. Their themes are e.g. Star Wars, the original Battlestar Galactica tv-series, C64 game covers and airplanes.

This is the first demo of Pushead and me where we used sprites. It took more than 7 months to make the demo. Sure, we did in between smaller projects to finish.
User Comment
Submitted by Worrior1 on 23 April 2021
This demo is not a straightforward presentation. The instructions for using the demo are a bit hidden.

The next part of the demo can be accessed by pressing the SPACE key.

It is possible to return to the previous part of the demo by pressing the B key.

The joystick on port 2 can be used to control the 64-times magnified Manta Fighter and to switch from one fighter to another in the enemy and alternative fighters sections.

F1 and F7 switch levels, between the color palettes of the original game.

Q for quit. M for music on/off.
User Comment
Submitted by DAM on 14 April 2021
Being a long time fan of Uridium I really enjoyed this. Great stuff.
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (4)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.095 sec.