Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Regenerator 1.73   [2022]

Regenerator 1.73 Released by :
Nostalgia [web]

Release Date :
27 December 2022

Type :
Other Platform C64 Tool

AKA :
Interactive Disassembler for 6510 with Multi System support

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... Tom-Cat of Nostalgia

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by oziphantom on 12 October 2023
Have you seen RegeneratorBooster?
User Comment
Submitted by xlar54 on 12 October 2023
Great release. Where can we submit requests? Is this open source?
User Comment
Submitted by Bacchus on 28 December 2022
Great new addition. I'm glad to see a few things I suggested being implemented. So thumbs up for great work!
User Comment
Submitted by Tom-Cat on 28 December 2022
Currently I have no idea how to properly add that to Regenerator, but I have put your description on the TODO list...
User Comment
Submitted by Knight Rider on 28 December 2022
I suppose its more the high value. Often see 3 ldas that store low, high, high. Low is usually 00. Eg

lda #$00
ldx #$80
Ldy #$08
sta foo+1
sta bar+1
stx foo+2
sty bar+2

In this case I wanted to see #<$xx00 and #>$08xx and #>$80xx
User Comment
Submitted by Tom-Cat on 27 December 2022
Will put on the to-do list :)
For single HI/LO inside opcodes... not sure how that would work, since you don't have the other part of the value, so for high it would always be >#$xx00 and for low <#$00xx ? kinda don't see the point.
User Comment
Submitted by Knight Rider on 27 December 2022
Nice one Tom-Cat you're on a roll now. Any chance of considering:

. optional lowercase OPCODES too ?
. LOW or HIGH bytes (eg lda #>$8000 only) for singles
User Comment
Submitted by Tom-Cat on 27 December 2022
1.73 changes:

When setting a Datablock the position will jump to the end of the created block.

Added screen encoding for texts. Also the Display ASCII can display in screen codes now

Datablocks don't get clipped anymore to keep the previous cpu instruction whole (instruction gets clipped instead now)

Fixed handling of labels that fall to the end address and are inside a data block not showing in the labels list
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (8)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.092 sec.