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AKA :
Interactive Disassembler for 6510 with Multi System support
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by oziphantom on 12 October 2023
Have you seen RegeneratorBooster? | User Comment Submitted by xlar54 on 12 October 2023
Great release. Where can we submit requests? Is this open source? | User Comment Submitted by Bacchus on 28 December 2022
Great new addition. I'm glad to see a few things I suggested being implemented. So thumbs up for great work! | User Comment Submitted by Tom-Cat on 28 December 2022
Currently I have no idea how to properly add that to Regenerator, but I have put your description on the TODO list... | User Comment Submitted by Knight Rider on 28 December 2022
I suppose its more the high value. Often see 3 ldas that store low, high, high. Low is usually 00. Eg
lda #$00
ldx #$80
Ldy #$08
sta foo+1
sta bar+1
stx foo+2
sty bar+2
In this case I wanted to see #<$xx00 and #>$08xx and #>$80xx | User Comment Submitted by Tom-Cat on 27 December 2022
Will put on the to-do list :)
For single HI/LO inside opcodes... not sure how that would work, since you don't have the other part of the value, so for high it would always be >#$xx00 and for low <#$00xx ? kinda don't see the point. | User Comment Submitted by Knight Rider on 27 December 2022
Nice one Tom-Cat you're on a roll now. Any chance of considering:
. optional lowercase OPCODES too ?
. LOW or HIGH bytes (eg lda #>$8000 only) for singles | User Comment Submitted by Tom-Cat on 27 December 2022
1.73 changes:
When setting a Datablock the position will jump to the end of the created block.
Added screen encoding for texts. Also the Display ASCII can display in screen codes now
Datablocks don't get clipped anymore to keep the previous cpu instruction whole (instruction gets clipped instead now)
Fixed handling of labels that fall to the end address and are inside a data block not showing in the labels list |
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