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ALBERT 1.0.47 (Preview) [2023] |
Website :
https://www.luigidifraia.com/software/
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by TCE on 13 July 2023
Thank you to those of you who took the time to test the application and share their impressions. Joachim and I do appreciate you taking the time and it motivates us to do more.
Other than that, we can't wait to see what great pixel art is going to be created with current and future versions of ALBERT. Also don't forget that you are welcome to share a time-lapse of your own work (perhaps use ffmpeg to collate ALBERT's work-stages in an MP4 video) or even, why not, your thoughts on the application while recoding the action on your screen.
Finally, I had posted a short video on YouTube to give users an overview of the current feature set, which might fast track access to features users wouldn't necessarily expect in a preview version: https://youtu.be/UY1OBoQdcl4 | User Comment Submitted by Copyfault on 12 July 2023
Finally checked this out and I think this is a nice tool. Preview or not, this already comes with quite some feats and I *really* hope the plans for adding further features will be followed! Thank you, dear creators, for investing your time and creating something good :)
In addition, I don't think such a tool derserves to have some kind of system-war in the comments. Ofcourse Groepaz has a point in saying that it's always good to open-source projects (or release the source code), which is a nice thing in general, but I also think that we should thrust the creators to know when the time's right for such a move.
Then again, maybe I'm just a poor optimist... I don't mind, so just saying this again: this tool is great! | User Comment Submitted by The Sarge on 12 July 2023
This is really not the way we thought or hoped this discussion of this tool would go.
If we, spending our time and sharing this tool for free is not appreciated we will stop doing it.
How about showing some gratitude for all the countless hours spent on developing this?
When we feel we are ready to share a Linux version we will do so, bit that time is not now. We have to at least have a feature complete version before doing so. And this version is called "preview" for a reason.
Sorry for being sensible. | User Comment Submitted by chatGPZ on 12 July 2023
Being part of the majority must mean a lot to you :)
(Do you realize this tool is "bulked up" exactly the same way, for the exact same reasons?) | User Comment Submitted by hedning on 12 July 2023
Groepaz: time for you to know what it means to have to open your rear to have something working (thinking of Vice that has been bulked up to infinity instead of focusing of what platform the main user is using - statistics will tell you). You Linux guys must understand that you are a tiny minority of the day to day users. 馃槝
Oh. Great tool btw. 馃槏 works great out of the box. No problems. | User Comment Submitted by TCE on 12 July 2023
Even if it is going to be "dead in some years.", is that a bad thing? Better software is going to take its place.
Besides, all the software I published that has received interest from the public has been in active development and maintained for almost two decades now. In fact, a quick look at my website will show retro-software from as far back as 2001 and currently maintained software from as far back as 2005. Those are data points. | User Comment Submitted by chatGPZ on 12 July 2023
Really too bad this is going to be yet another closed source thing that is dead in some years. *sigh* | User Comment Submitted by TCE on 12 July 2023
The Linux build will have to wait. In the meanwhile, you might want to use a Docker image. Perhaps it's not ideal, but at less than 25 MiB for the compressed image, this is the closest thing to a Linux bundle I can offer. Having the relevant fonts available on the host is the critical part. See: https://hub.docker.com/r/luigidifraia/albert | User Comment Submitted by chatGPZ on 7 July 2023
The Sarge: i am sure it's a zero effort thing, seeing how its GTK and already builds for windows and macOS. Pass on the source and i'll try :) | User Comment Submitted by hedning on 7 July 2023
Awesome tool btw. Love it! | User Comment Submitted by hedning on 7 July 2023
The Sarge: Do NOT make Groepaz grumpy. :X | User Comment Submitted by The Sarge on 7 July 2023
We are only two people working on this on our spare time. Sorry, Linux is not high on the list. We concentrate getting this working on the most common platforms. | User Comment Submitted by spider-j on 7 July 2023
@Groepaz: okay. I use Arch btw. => there is nothing "stable" on my system ;-) | User Comment Submitted by chatGPZ on 7 July 2023
8.0.1 is stable on my system... i'd rather not touch this, some other tools i have to use are more important than this one :) | User Comment Submitted by spider-j on 7 July 2023
[spider@misery ~]$ wine --version
wine-8.11
And using a 64 bit prefix. No "crap out" here ... | User Comment Submitted by chatGPZ on 7 July 2023
craps out in an endless loop printing
(albert.exe:340): Pango-[1;35mCRITICAL[0m **: [34m18:09:10.290[0m: pango_font_description_get_family: assertion 'desc != NULL' failed
(albert.exe:340): Pango-[1;35mCRITICAL[0m **: [34m18:09:10.307[0m: pango_font_description_get_family: assertion 'desc != NULL' failed
(albert.exe:340): Pango-[1;35mCRITICAL[0m **: [34m18:09:10.320[0m: pango_font_description_get_family: assertion 'desc != NULL' failed
(albert.exe:340): Pango-[1;35mCRITICAL[0m **: [34m18:09:10.334[0m: pango_font_description_get_family: assertion 'desc != NULL' failed
here | User Comment Submitted by spider-j on 7 July 2023
On Linux menu font looks like shit when using WINE. Other than that it seems to work fine on Linux/WINE.
But of course Groepaz has a point. | User Comment Submitted by chatGPZ on 7 July 2023
What about linux version? (Or god forbid, the source?) | User Comment Submitted by katon on 7 July 2023
I was going to refer to this editor the day before yesterday when I was commenting on Mythus' artwork and read that the work was done in this editor, so I'll write it today. This is a really great program! If sometime in the future the authors of this program add the possibility of painting in FLI, I would be very happy about it. Yesterday I tried pixelating in this editor and I'm sure Albert will be helpful in my projects ;-) | User Comment Submitted by The Sarge on 6 July 2023
@Wile Coyote. The sprites are 2 globals and one individual color per sprite + transparent which is the background color. In certain cases you cannot change the individual color because of some hardware limitations. That is indicated by the grouping lines outside the canvas.
You can set the globals in the toolbar at the top. The individual color is chosen just like the multicolor mode colors and you are allowed to paint it if you meet the restrictions. | User Comment Submitted by Wile Coyote on 6 July 2023
I had a go with this today..
I cannot work out why the color selction for sprites appears to be 2 colors and 1 background color.
I would have thought sprites would have been 3 colors + 1 background color.
^_^ | User Comment Submitted by apprentix on 6 July 2023 User Comment Submitted by Carrion on 6 July 2023
Yup! Great tool. Just discovered it today :)
And +1 for macOS version! | User Comment Submitted by Jetboy on 6 July 2023
Awesome tool!
Love clean and extremely intuitive interface.
One change i might suggest is to map brush size change to [] keys as they are industry standard (photoshop, affinity photo, timanthes, etc. use those)
Posted this suggestion on your website already. | User Comment Submitted by Yogibear on 8 April 2023 User Comment Submitted by Dymo on 8 April 2023
Really nice, like the UI.. cheers! | User Comment Submitted by Mythus on 8 April 2023
What a great tool. I've tried it briefly and i like it a lot already, going to do something more serious with it see how it goes. On a sidenote, i'll have to add (like already mentioned) some select/copy/paste features would lift it even more. Keep this tool up, love it so far!! | User Comment Submitted by Deev on 8 April 2023
Very promising tool! Some great ideas like the workstages feature, I really like that you have a flexible, resizable preview window (this is the reason I still mostly use Pixcen) and the way the border sprites are handled is really easy to use.
Selection/copy/paste features would be very useful (I'm not very good at planning!), but I know these are on the way. Another massive one for me is the ability to draw in checkerboard pattern (I already hacked this into Pixcen for myself and it makes like so much easier).
It would also be nice to be able to draw unrestrcited. It depends a little on what I'm doing, but I've found I can work better by drawing freely and fixing the clashes later, than worrying about clashes as I go along. | User Comment Submitted by The Sarge on 8 April 2023
Thanks!
This has been, and is, a fun journey. We are trying to make the best pixel editor out there. And we still have some way to go but this is a start.
As Chaos Engineer mentions in the summary it all depends on available free time to develop it.
But now the ground work is done and features and modes will hopefully be added in the future.
Our ultimate aim is of course to make this the one pixel editor to rule them all. :) Lets see if we can succeed in that.
So keep requesting stuff. We will alway have to goal of not making this tool cluttered and hard to use. The main goal is to have a user friendly and easy to use UI and UX that doesn't get in the way.
We have a road map planned with more features to implement but Im sure we haven't thought about everything. | User Comment Submitted by TPM on 8 April 2023
I really like the UI! Great feeling, gonna use this tool <3
One remark: I would like to see the option to pixel by keyboard (cursor keys) instead of mouse. Like the old days. | User Comment Submitted by Isildur on 7 April 2023 User Comment Submitted by Morpheus on 7 April 2023
Al Charpentier has seen the program and said: "Got a good chuckle on that one. Thanks for sending. Never will cease to amaze me how the C64 changed the computer landscape." |
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