| |
Website :
http://www.7dx-party.org/7d4/en_files.htm
Released At :
7D4 Demo Party
Achievements :
C64 Game Competition at 7D4 Demo Party : #3
User rating: | awaiting 8 votes (8 left) |
Credits :
Contains information on the following event(s) :
7D4 Demo Party This game has been made on the fly (in 12 hours) at 7D4 party |
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Skate on 9 November 2005
I've coded this game at 7d4 demoscene party in 12 hours. Unfortunately, this game isn't even %50 and I'm not sure if I'll finish this game in the future. After 7D4 demoscene party I left Bronx. But Bronx members are still my good friends and I may finish it one day :)
This game was first released back in 90s for Amiga. I just want to code the same game on c64 platform. Turbo/Bronx draw the gfx (graphician of the original amiga game) and I used one of the songs of Wisdom/Crescent with his permission.
Now a little information about this unfinished game :) You have to start moving your sprite right after loading. Otherwise you have no luck to reach the door in time :) When you reach the door, border color turns blue. If you cannot reach in time, it turns red.
I've a more complete version (5 levels) but I don't wanna release it. I prefer to add the party version here. If I finish the game one day, I'll add the final version here. |
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
· Goofs · Hidden Parts · Trivia
|
|
| Forum | |
|
| Info on other sites | |
|
| Support CSDb | |
|
| |
|