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CodeLight Intro   [2024]

CodeLight Intro Released by :
CODE7

Release Date :
23 March 2024

Type :
C64 Crack Intro

AKA :
Fairlight Tribute Intro

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Code .... Toxic of CODE7
Music .... David Hanlon
Graphics .... Toxic of CODE7
Design .... Gollum of Fairlight
  Woodo of Fairlight
Text .... Toxic of CODE7
NTSC-Fix .... Toxic of CODE7
Help .... BYB of Hokuto Force
Directory Art .... G-Fellow of CODE7


SIDs used in this release :
Enlightenment: Druid II(/MUSICIANS/H/Hanlon_David/Enlightenment_Druid_II.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by 饾榿饾棥饾棜 on 25 March 2024
The logo is okay i think un till the 7 and they seem to have used the charset that we have in our intro, we made the TREX and FLT coop and therefor the is 2 versions of the BAMBOO logo and a lot of people have missed that ;)
User Comment
Submitted by TheRyk on 23 March 2024
Quoting 'Toxic'

The flicker in the sideborder is not on the stock C64 ...

It _IS_!
maybe not visible on your CRT or whatever screen?
here on SONY Trinitron with new VIC PAL I don't even have to push "Overscan" (=full border) to see it (though full border produces some extra grey dots and one or 2 flickering cycles, but those are not as prominent as the scroll flicker which you can even see in the screenshot!).

As you report so much on PAL/PALN/NTSC etc. in your scrolls, my advice is always first make it look proper on PAL new VIC (in VICE C64C mode) also to rule out grey dots, then care for fixing other video standards.

@Logo: maybe someone does a "Code7 FLT legendary style" logo for you in the current Charmode Logo Compo? :)
User Comment
Submitted by Toxic on 23 March 2024
Hello,

Next time i make a new logo 4 this intro. (i´m not the best logo Maker),
without the original charset from Fairlight.

The flicker in the sideborder is not on the stock C64 or Ultimate64. I'll fix it next time.

greets
User Comment
Submitted by Didi on 23 March 2024
Quite nice tribute in general but the logo is really bad IMO, especially the 7 is killing it.
User Comment
Submitted by TheRyk on 23 March 2024
I confess I also did a remake and feel a little ashamed when I remember how smart I felt when I did
FairMayDayLight
because of not using sprites for rasters and thus not killing multicolor in screen plus expanding rasters to $d020....

You even extended the scroll to side-borders, I give you that, but scroll flickers on the very right... and the "CODE7" logo imho should have been done differently, that uninterrupted top raster in logo and the blocky diagonal part of the "7" ain't workin' imho
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