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TantooMan Preview [easyflash] [2025] |
Credits :
Code | .... | Lux of Delta Machine, Reality, The Solution |
Music | .... | Manganoid of Hokuto Force, TempesT |
Graphics | .... | Lux of Delta Machine, Reality, The Solution |
Design | .... | Lux of Delta Machine, Reality, The Solution |
Charset | .... | Phazze of Reality |
Linking | .... | Lux of Delta Machine, Reality, The Solution |
Test | .... | Manganoid of Hokuto Force, TempesT |
| | Phazze of Reality |
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Lux on 4 January 2025
I won't go into details, but the memory setup of the game is such that, it is necessary to use ef banks because most of the c64 memory (that is not in the banks) there is a code. It is the developer's decision how to put it together. | User Comment Submitted by DnP on 4 January 2025
3x64K for 10 levels? Stored by pixels to pixels or what? | User Comment Submitted by Lux on 3 January 2025
Rupy, I can only tell you that it is impossible to do, because the game uses 3 times more memory than c64 has (it takes the game data from easy flash banks). | User Comment Submitted by rupy on 3 January 2025
Is single load .prg hard to do with this one? | User Comment Submitted by Lux on 3 January 2025
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