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Ultima II Grand (99%)   [2025]

Ultima II Grand (99%) Released by :
Aleksi Eeben

Release Date :
4 April 2025

Type :
C64 Game

User rating:awaiting 8 votes (5 left)   See votestatistics

Credits :
Idea .... Aleksi Eeben of CNCD
Trainer .... Aleksi Eeben of CNCD
PAL-Fix .... Aleksi Eeben of CNCD
Linking .... Aleksi Eeben of CNCD
Bug-Fix .... Aleksi Eeben of CNCD

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Moloch on 4 April 2025
Nicely done!
User Comment
Submitted by Fungus on 4 April 2025
WOW AEB nice!
User Comment
Submitted by aeeben on 4 April 2025
Majuular's Ultima II Retrospective, detailed information about the game and some curious bits about the early Sierra days: https://www.youtube.com/watch?v=SCpkK25wfvw
User Comment
Submitted by aeeben on 4 April 2025
After successful VIC 20 ports of Elite and Ultima III, I began working on a port of Ultima II! This time I did also the complete disassembly myself, and here's the first intermediate step before I'll start writing the VIC 20 routines.

The game, still on C-64, now fits on one disk side and some notorious bugs have been fixed:

- Almost all the towns on other planets seemed partially corrupted having the bottom 4 rows repeated, with wrong or non-existing town names, Pluto map was incomplete, a dungeon on Pluto loaded a copy of a town map binary instead of dungeon data, Tommersville did not exist on C-64 version at all, etc. All of these space locations are now replaced by the original data files from DOS version
- NPC number 0 couldn't be hit, or talked to, or offered in towns, so one person (often one of the guards) was unbeatable
- Boarding and conquering a pirate vessel now destroys the "monster", so frigates can't be multiplied by sailing away and boarding the pirate vessel again, and again, and again
- Raster split was one pixel off, it's now timed better on both PAL and NTSC

Known bugs / yet to be fixed:
- Dying in space right after getting the first shuttle from Pirates Harbour creates a savegame in the middle of the ocean (on a rocket ship, which you can board and launch again, though)
- Random stat boosts bought from the clerk at Hotel California are not capped at 99, so the stats wrap to zero
- In dungeons, if there's a monster right behind the wall in front of you, some of its pixels on the right side are leaked through the wall, even they should not be visible

I'll move on with the VIC 20 version now. This C-64 onedisk release is called 99%, because there's for sure some bugs left and new bugs added, but I'll fix them on the side while working on the VIC 20 port. I've completed the game twice and mostly everything seems to work.

As a bonus feature, you can now switch to an Apple II style palette, which also looks a lot more like the other early Ultima games on most computers: Use the YELL command and yell PALETTE to switch. Palette mode is saved with your player data.

Extra bonus: Yell "ELON MUSK MODE" to get tons of H.P. and gold. You can then boast and pretend you played that yourself! :D
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