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User Comment Submitted by HBH.ZTH on 21 August 2023
The first part with the bitmap tech-tech routine is nice, but hardly that impressive. Neither part two. No sideborder stuff. Yet. But Hey Presto enter Part 3 it shows impressive code for its time. Nobody had done a 28 multiplexed DYSP routine. It was Einsteins FU to everyone that still was having a hard time making REAL 8 sprite DYSP routines. And for kicks he adds parameters so you can change the multiplexed sprites, showing the routine is not predone using fixed tables. It's flexible. He was king of demoland there for a moment. He didn't release much, but the stuff he did was 1st class. | User Comment Submitted by Scarzix on 4 November 2022
I have always loved the end tune in this production. But the raster mecca on the 2nd part using so much of the screenspace with sprites and rasters + time for scrolling rasters and playing music. Amazing of that time (still is..) | User Comment Submitted by 6R6 on 10 June 2011
First part:
> d025 01 06 0e 0e 0e 0e 0e 0e 0e 0e
Looks better imho | User Comment Submitted by Stainless Steel on 30 May 2008
Quoting cyberbrain- Part1: a tech (sprites?) + scroll
I dont think so, it looks like bitmap data around $2800
| User Comment Submitted by cba on 25 March 2008
Also added the 100% version to The Digital Dungeon... | User Comment Submitted by Motion on 25 March 2008
@Assiduous: I had the same trouble - so I've added a working version.
| User Comment Submitted by assiduous on 25 March 2008
does it work for anybody? ive marked the file as corrupt. | User Comment Submitted by Ed on 4 December 2006
Another milestone as a kid... This demo was totally far out back when I saw it. Upfront was probably one of the few that could design their rasterbars and d.y.s.p's. |
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