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Balloonacy 2 100% Final [2005] |
Credits :
Code | .... | Richard of Civitas, Commodore Scene Staff, Covenant, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension |
Music | .... | Richard of Civitas, Commodore Scene Staff, Covenant, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension |
Graphics | .... | JSL of Covenant, Protovision |
| | Richard of Civitas, Commodore Scene Staff, Covenant, Papposoft, People of Liberty, Protovision, Scene World Magazine, The New Dimension |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Richard on 24 December 2005
LOAD "*",8,1 from BASIC. The game will load and run.
DONT USE ACTION REPLAY FASTLOAD OPTION. IT
Some additional code has been added to enhance the game a little more.
First of all, a bug in the player losing a life has been fixed. Where the key hits some background for when the player dies, it used to stay, causing it to be virtually impossible for the player to collect it. So now when the player loses a life, the key gets put back to its own default position.
I have disabled the RUN/STOP + RESTORE keys, rather than making the game jump back to the title after pressing restore (as continuously pressing RESTORE crashed the title screen).
A pause/quit game mode in the game has been enabled (Pressing BACK ARROW key will pause, and while pressing CONTROL will quit the game. Pressing SPACEBAR will unpause the game.
A hidden cheat has been added to give the player infinite lives and time. I wont tell you how to find it, please work it out for yourself :o))
Changes of music in title screen and end sequence.
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