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User Comment Submitted by Dane on 29 July 2008
I modded the Xfli-editor into some crap called the XLfli-editor. Every 2nd line would give you the option to set random byte into address of choice. It didn't have any save function though so every now and then I would reset and save mem between 2800-7800. Originally I also wanted to be able to pixel on the sprite-area in upper/lower-border but that turned out to be too much of a hassle. | User Comment Submitted by DeeKay on 4 June 2008
Dane: Kinda makes me wonder what editors you used for this! ;-) | User Comment Submitted by Dane on 6 February 2008
Nice, totally missed this release. About the 'new' format: Already used it in Phases 2003 and Cycle 2004. And of course, it was scrolled both in x and y in Tsunami 2005. | User Comment Submitted by Roland on 26 July 2006
about that converter-problem: case closed :) | User Comment Submitted by ptoing on 24 July 2006
Do you know another konverter that converts from bmp or whatever pc format to artstudio file?
| User Comment Submitted by Tch on 24 July 2006
Just tested loading an original Art Studio file.
No problems,must be the converter. | User Comment Submitted by ptoing on 24 July 2006
kinda long way round, but i will try that later.
----
tried it and failed, has to do with the file that konv1 outputs i guess. what i will try next is see if art studio can read the file produced with konv1 and then save it again. :/ | User Comment Submitted by jailbird on 24 July 2006
Ptoing: if it won't work any other way, you could always load an Art Studio picture into UFLI editor, save it, and load that .ufli pic into MUFLI. | User Comment Submitted by ptoing on 24 July 2006
Yup got it to work, at some point there will be a mufli from me :)
Hm, loading the ufli stuff works but i can not load art studio files i convert from bmp with konv 1. any pointers? I feel like such a noob. | User Comment Submitted by Tch on 23 July 2006
Ah,it makes sense..
Nope,you only have to write the filename not the .MUP!
The `extension´ is used to identify the sort of file!
So the editor won´t crash after loading a wrong file. ;) | User Comment Submitted by ptoing on 23 July 2006
Well I tried it in the latest versions of Vice and CCS, neither did work. I have to enter
BATGIRL.MUP
for example, right? | User Comment Submitted by Tch on 23 July 2006
Strange indeed,just tested it with different drives and it works.
| User Comment Submitted by ptoing on 23 July 2006
mainly i want to load stuff so i can load lineart into it to work from. But the packed mufli thing did not work either for the stuff on the disk. very strange. | User Comment Submitted by Deev on 23 July 2006
Ptoing, are you trying to load the ufli pics included on the disk? If so, you need to load them as a packed MUFLI file, not using the import UFLI pic option (I'm not sure if this is what you're doing wrong, but it got me at first!) | User Comment Submitted by ptoing on 23 July 2006
Looks interesting and I would definately use it but somehow I can't figure out how to load stuff. When I'm in the diskmenu and wanna load anything the drive is busy for a bit and then starts flashing and nothing loaded. I am using WinVice btw. | User Comment Submitted by Richard on 22 July 2006 User Comment Submitted by Skate on 22 July 2006
I'm waiting for the IMUFLI :) | User Comment Submitted by Zyron on 15 July 2006 User Comment Submitted by Tch on 14 July 2006
@WEC: UFLI scroller?
Check my Phoenix demo again,the part with Iron Lady. ;)
And,yes it can be a lot bigger! | User Comment Submitted by Tch on 14 July 2006
@WEC: swinging,not bouncing. ;) | User Comment Submitted by Tch on 13 July 2006
@Tempest: probably a little bit of both. ;)
@WEC: Ouch,don´t count on me!
Still working on that UFLI-swing. ;)
@Deekay: The Multicolour mode can be extremely useful.
This logo is a poor example as it was kind of `converted´. ;)
Smart use of it can really help a graphician.
Be smarter than me on which colours you use!! | User Comment Submitted by tempest on 10 July 2006
is this for drawing or wanking? | User Comment Submitted by Jak T Rip on 9 July 2006
Awesome logo,
and Roland is finally back the way we know him best ;-))) Yeah! | User Comment Submitted by WVL on 9 July 2006
So cooool :) I'll await the nice gfx coming soon from Johan ;) no doubt about that!!
But why isnt the last charrow available to draw in? OK, there's no sprites, but you still have AFLI-4 in that column? | User Comment Submitted by DeeKay on 8 July 2006
Totally awesome Logo! There's so much more you can do with this mode than with plain UFLI, it's like having $d021 Rastersplits in your picture! ;-) And contrary to what i thought there actually are situations in which expanded Multicolor sprites are of use, e.g. tight horizontal colorfades! ;-) It's still hard if you make full use of all the features , but atleast the possibility is there now and you have a way to try different approaches when colors are tight in a certain spot!
I'm still in favor of a dotted large cursor when paper/sprite-colors aren't altered, so you could automatically distinguish EVERY drawing mode you're in without looking at the bottom line. But no matter how i begged, xbow wouldn't give it to me.. Bastard! ;-) | User Comment Submitted by leonofsgr on 8 July 2006
i hate (6e ?! ;_) jailbaby... :_/
:_D
| User Comment Submitted by jailbird on 8 July 2006
This editor is a good reason to get sober.
Leon, you go make music. | User Comment Submitted by chatGPZ on 8 July 2006
so that was what roland was coding that didnt work correctly in vice.... :)
and that logo rocks. i expect leon use that mode for gfx in his next music collection. or something. | User Comment Submitted by leonofsgr on 8 July 2006
aaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!
yeaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!
\\\\\\\\\\\\\\\\\o/////////////////////////////
G R E A T :_DDDDDDDDDDDDDDDDDDDD
| User Comment Submitted by Deev on 8 July 2006
I've only had a 15 minute 'play', but this seems like a really amazing tool! The mode is superb, being able to change sprite colours every two lines is like a dream! The editor also has some really great additions such as the undo tool and the extra user-friendliness in identifying colours, pixel/background/sprites etc. I can't wait to give this a proper go!
I don't think anyone should think this is UFLI, but with new features to make it even more complicated to draw in. If anything, the new features will simplify the mode quite a lot, so don't be put off! | User Comment Submitted by Mirage on 8 July 2006
So all cycles are wasted now? no more xxxFLI modes? that's great! i lost track of all modes after FLI was invented
Crap, just read the note more in detail and it says something about MUIFLI :(
Props for the editor though... works nice... but i still wouldn't subject myself to this kind of torture... Maybe i'm just too old to work my VCR or UASHDJKSDFLI editor | User Comment Submitted by iAN CooG on 7 July 2006
Great work!
Regarding emulation issues, Hoxs64 does not show the emulation bug. | User Comment Submitted by Tch on 7 July 2006
Graphicians: CHECK THIS OUT!!
This is one amazing editor!
Sorry for the logo,most of it was made in a different format,and then altered.
But, ENJOY! 8)
This one rules! |
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