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Hexxwyrld   [1995]

Hexxwyrld Released by :
Xlcus Software and Design [web]

Release Date :
1995

Type :
C64 Demo

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... Ewen Gillies
Music .... Arne of Alpha Flight
  Chris Huelsbeck
  Flotsam of Phonics, Soundstorm
  JCH of Vibrants
  Matt Gray
  Michael Colin
  Yoko of Fiction, Rebels
Graphics .... Ewen Gillies
  Robin Levy
  XL of Xlcus Software and Design


SIDs used in this release :
8th Frame(/MUSICIANS/J/Jeff/8th_Frame.sid)
Buzzer(/MUSICIANS/A/AMJ/Buzzer.sid)
Get Away (Naked Eye Version)(/MUSICIANS/Y/Yoko/Get_Away_Naked_Eye_Version.sid)
Grand Monster Slam(/MUSICIANS/H/Huelsbeck_Chris/Grand_Monster_Slam.sid)
Hexxwyrld (part 4)(/MUSICIANS/C/Colin_Michael/Hexxwyrld_part_4.sid)
Last Ninja 2(/MUSICIANS/G/Gray_Matt/Last_Ninja_2.sid)
Popcorn Remix(/MUSICIANS/J/JCH/Popcorn_Remix.sid)
Strobestorm - The Market Mix(/MUSICIANS/F/Flotsam/Strobestorm-The_Market_Mix.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Goof Info
Submitted by Conrad on 20 February 2009
Quote:
The biggest pain in the neck when you never used modems is you tended to be behind the times - like this example.

Heh, you weren't the only one. I was still coding very out-of-date demos in the 21st century!... as well as using 80's composers, Blackmail's FLI-Graph... ECA-Linker... the lot! Things changed dramatically once I got the internet! :P
Goof Info
Submitted by Warlock Arkhinos Ratazmus on 19 February 2009
Nobody claimed to originate IMAP - but it was'nt seen elsewhere by us, none of us were on modems so we coded & developed ideas ourselves. It was'nt until way after the things were sent out that people kept sending in interlaced things to us - which was the point I was like "Ah, guess it's not new then". It happens when you relied on snail-mail. The demos were out - what could anyone do ?

The biggest pain in the neck when you never used modems is you tended to be behind the times - like this example.
Goof Info
Submitted by T.M.R on 8 December 2006
From one of the scrollers:

"IMAP was an idea that Paul Kubiszyn had, you see, we all know the problems using IFLI - too much memory and time gets taken up, so Paul asked me about this when I visited him, and after a couple of attempts I got it right".

In other words, they're claiming to have invented interlaced bitmap several years after it first appeared?!!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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