Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Trolly Valley Preview   [2007]

Trolly Valley Preview Released by :

Release Date :
16 September 2007

Type :
C64 Game Preview

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Sabreman
Graphics .... Sabreman
Design .... Sabreman
Idea .... Sabreman

Download :
http://csdb.dk/getinternalfile.php/44773/trolly_valley.d64 (downloads: 365)

Look for downloads on external sites:

User Comment
Submitted by sabreman on 24 September 2007
Thank your for your encouraging comments. I will try to do my best to finish this game some day. It's my first assembly game programming experince, so it has already taken quite a long time to get into this phase.
User Comment
Submitted by bugjam on 24 September 2007
In theory I agree on the complaints about gravity and Port 1 - on the other hand, this gives such an "early 80s" kind of feel to the whole game. ;-)
User Comment
Submitted by Deev on 18 September 2007
I agree with Jackasser, it would definately add to the playability to make the gravity feel more real.

Those Moomins animations used to scare the shit out of me when I was a kid!
User Comment
Submitted by JackAsser on 17 September 2007
Yep, keep up the good work! BUT, I'll still post my standard complaint on platformer... Please for heaven sake add accelerated gravity! :D It's just an addition and it'll add to the gameplay alot. :D
User Comment
Submitted by Richard on 17 September 2007
Nice start to the game project, but probably would be better linked in to one file than loaded as separate. Unless that will be when the full game is finished :(
User Comment
Submitted by Jammer on 17 September 2007
very promisin' ;) the first thing i would change is using a joy in second port - the most popular option among games :) i like the way you've realised the sprite-char collision, no situations that i step on a leaf for example and fall from it ;) the same about steps :) a thing that is a little bit confusing - sometimes a gap in the right might be the passage to the next room, sometimes a drop which results in lost life because of fall :) in general, very amusing and fine game - i wait for the rest ;)
User Comment
Submitted by AuMTRoN on 17 September 2007
Is that a moomin? :)
User Comment
Submitted by Scout on 17 September 2007
Nice chance for TWR and his fake-groups :)
User Comment
Submitted by SECRET MAN on 17 September 2007
I miss the Onslaught intro :-)
User Comment
Submitted by d0c on 17 September 2007
great game :) looking forward to a complete version...
User Comment
Submitted by Style on 17 September 2007
nice start. Wasnt quite sure what to do with the objects.... the game has a very Manic Miner feel which aint a bad thing.
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (11)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2021
Page generated in: 0.091 sec.