Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Donkey Kong -1LIFE/PAL   [2007]

Donkey Kong -1LIFE/PAL Released by :

Release Date :
30 September 2007

Type :
C64 Graphics  (FLI)

All Your Peach ARE Belong To Us

User rating:**********  9.6/10 (53 votes)   See votestatistics
**********  9.8/10 (27 votes) - Public votes only.

Credits :
Graphics .... Mirage of Focus

Download :
http://csdb.dk/getinternalfile.php/46412/donkeykong.zip (downloads: 1312)

Look for downloads on external sites:

User Comment
Submitted by saehn on 11 October 2007
Mirage, serious question: wouldn't it benefit graphicians to include all workstages and sketches with a release by default? After seeing your traditional sketches, it should be obvious to everyone that you can draw. Secondly, even if you did wire your original sketch, the resulting pic still shows skill with pixelling. So if we expose our design processes, people who know about such things can evaluate our work properly. Not everyone would care one way or another, of course... but for important works like this one, it seems almost necessary. Even though not it's not being entered into a compo.

Great pic, in any case. :)
User Comment
Submitted by Jailbird on 7 October 2007
Yes, Lars will remain my all-time favourite graphics artist till the end of time. I can't emphasize enough his influence on me when I started with pixelling, and he still manages to shock me - I love you sooo fucking much! \:D\ /:D/ \:D\ /:D/ \:D/
User Comment
Submitted by Leon on 6 October 2007
Well! The pencil sketch+scan method was advised by Poison to me already ;_) maybe I should consider it too! Look Mirage, I don't want to dispute with you or accuse you in any way... I just write my opinion... I usually set out from what I see! If your graphics at first impression seem unbelievable to be made by human hand in pixel 2 pixel technology, then don't wonder! You should be glad to see such calls from outside, this means you produce such quality that is almost unbelievable! It's better if 20 people question your technique, than nobody notices your work for 3 weeks... Thanks for showing the sketch, it was salutary! ;_) Let's just say, it was convincing!
User Comment
Submitted by Hein on 6 October 2007
hehe, nice sketches.. :) Maybe Leon ought to do some, before he starts pixeling for a while, eh.
User Comment
Submitted by Oswald on 6 October 2007
wow, I would _love_ to see that rough-made-up-of-straight-lines style straight in the fli picture ! ;)
User Comment
Submitted by Groepaz on 6 October 2007

Last time i'm going to humour you all with workstages or sketches, i've had enough

as for me, i'd love to see more of these. ACE. thumbs up!
User Comment
Submitted by Mirage on 6 October 2007
Leon, i can understand why of all people _you_ would think that... You've got the weirdest, unnatural workstages i've ever seen, yet i don't go around accusing you of anything

Now, if you can draw something like this, convert it and make it look like it's pixeled you may reply again:


(Last time i'm going to humour you all with workstages or sketches, i've had enough)
User Comment
Submitted by FATFrost on 6 October 2007
yeah, if you all spent your energy on making demos and games rather than bitching, then maybe we'd have an active and interesting scene again.
it's not like there's a shortage of talent, and at the end of the day, you can still be creative on c64 with new effects and gfx and music! it just seems like no-one wants to commit to making stuff, just leftovers from old work-disks. sorry, i've become a bitch too, it has rubbed off on me..... ;)
User Comment
Submitted by Leon on 5 October 2007
myrage dude \o/ goooood pix, but convert and NOT pixel work... :_/ this is a simple thimantes magic \o/
User Comment
Submitted by Mirage on 5 October 2007
Well said, TDJ (damn, need to find that contract again, badly!)

This was the last picture in this series anyway... i've said what i wanted to say, so now it's time to move on (woah, a demo, what a novel idea)
User Comment
Submitted by The Dark Judge on 5 October 2007
There's been too damn many outrun title screens by sceners already, I remember my old team-mate Artefact had his published in C+VG way back (looked better than the original one too).

Now, why not let Lars decide for himself what to draw instead of seeing him as some kind of graphical jukebox, hmm? ;) Plus, aren't you guys supposed to be graphicians yourselves? I vaguely remember some work by you ;)

If there's one person who has the right to make suggestions it's me. It's even in his contract goddammit!!
User Comment
Submitted by Ed on 5 October 2007
@Morpheus and others:

I have found it, it & it
User Comment
Submitted by Morpheus on 4 October 2007
@Mirage: I guess it's either that or just walk through them. It wouldn't make a great game though. :)

I'd also like to see a new Outrun pic. The old Outrun pic by The Sarge (JOL) made was used in a Swedish mag to promote the upcoming arcade conversion of the game. Guess if that made him happy. Or what about a Battlefield 1942 screen? Or a Pinball Fantasies screen which the guys who made the C64 version could use. When I think about it, there might already be one. Ramblings, ramblings...
User Comment
Submitted by Oswald on 4 October 2007
I second Ninja, and HCL :)
User Comment
Submitted by Rough on 1 October 2007
D.C. Ward would have gotten a hard on by that instead of the lame loading screen on Ocean's Donkey Kong tape
User Comment
Submitted by Ninja on 1 October 2007
I second HCL. Seeing pics like this in a demo would be a nice dream, but even a simple GFX-collie with a small scroller attached somewhere would add really some sweetness. Then again, how many collies have been lost, cause the code was never finished :(
Oh, my comment: Superb picture!
User Comment
Submitted by comankh on 1 October 2007
a roxxor, right now i would like to see some decent dk conversion on commie.
User Comment
Submitted by Mirage on 30 September 2007
@morpheus: why jump over the barrels when you can just headbutt them
User Comment
Submitted by Medicus on 30 September 2007
Its cold and rainy now in the UK, eh? ;)
User Comment
Submitted by Turtle on 30 September 2007
That's how the real Mario has to look like. Not that big nosed nintendo wimp. Sorry, Mr. Miyamoto!! Mirage's kicking butts right now!!!
User Comment
Submitted by Stan on 30 September 2007
Mirage you are my personal ruler now ;)
User Comment
Submitted by Ed on 30 September 2007
LOL! Excellent Morpheus!
User Comment
Submitted by Morpheus on 30 September 2007
What if there still was a games market on the C64. What a lovely title screen this would be! My only concern is how that fat Mario is gonna be able to jump over all the barrels Donkey Kong is throwing at him.
User Comment
Submitted by Archmage on 30 September 2007
Sweet Bejaizes, what a frequency of production!

This is obviously top notch, and the standard of Mirage's picture can currently only be compared to Mirage's own work.

Compared to the two previous pics in the series I have a couple of issues with this one - if I may be so bold. For one, the white outline is a bit too dirty in terms of pixelling for my taste. It looks like the result of a quick cropping job. Secondly, The grey area to the right of the dude is so bright that it brings the picture a tad bit out of balance. That said, I think the face itself is brilliant handywork. I especially like the stylized lines of shadow that defines the chin. No point in stopping now, Mirage! Keep'em coming! And again, I'd love to see some stages! ;)
User Comment
Submitted by Sledge on 30 September 2007
A wonderful picture! :D
User Comment
Submitted by HCL on 30 September 2007
Call me old fashioned, but i can't help from thinking that this is a waste of talent. A Stand-alone picture is just hardly a c64-release in my eyes, why not make just *anything* out of it?

Duh! Ok, sorry it's Monday. Just can't think of anything positive to say, despite the brilliance of this picture :/.
User Comment
Submitted by DeeKay on 30 September 2007
Very very najs again, but not quite as good as the Ms Pacman one. I'd "only" give it a 10+! ;-)
The face is very very good, and this time the Arcade-background is awesome aswell. I just don't like the white line around Mario (looks a bit crudely pixelled) and his moustachev (too flat)!
User Comment
Submitted by Motion on 30 September 2007
Holy FRAK! I'm enjoying this series! ;)
User Comment
Submitted by Deev on 30 September 2007
what hollowman said.
User Comment
Submitted by gregg on 30 September 2007
Yes, it rocks! What irritates me a little bit is only the gray area right to Mario.
User Comment
Submitted by CreaMD on 29 September 2007
Mirage's drawings are rolling through the dirty sewer passages of the rotting C64 scene as a bulder in Indiana Jones not leaving space to survive for anyone else. ;-)

Ok now let me say it with less pathos ;-) I think this is another excellent example of the most mature style of drawing and composition in today's C64 scene.
User Comment
Submitted by JackAsser on 29 September 2007
Yup, indeed awesome. Why not implement a Donkey Kong 2008 with the gfx in the background. ;D
User Comment
Submitted by Troublemaker/Crypt on 29 September 2007
Wow the picture rulez ! How long you have painted for this ?
User Comment
Submitted by hollowman on 29 September 2007
as usual with mirage, one of the best pictures ever on c64
User Comment
Submitted by Danzig on 29 September 2007
*Ueberrulung* straightest 10 I ever voted...
User Comment
Submitted by Richard on 29 September 2007
That is awesome :)

Request: Centipede next ;)
User Comment
Submitted by chancer on 29 September 2007
very high standard.. standardly by mr mirage.

just curious what the "are" bit is about?

User Comment
Submitted by Groepaz on 29 September 2007
i seriously fail to express how this picture rules. 10++
User Comment
Submitted by Bizzmo on 29 September 2007
If I was going to quit the scene (again?) the reason would be graphics like this...
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (39)
· Production Notes (1)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2019
Page generated in: 0.092 sec.