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Vertical Sprite Test   [2008]

Vertical Sprite Test Released by :
Digital Sounds System

Release Date :
12 February 2008

Type :
C64 Basic Demo

User rating:*_________  1.2/10 (6 votes)   See votestatistics

Credits :
Code .... Knoeki of Digital Sounds System, Gheymaid Inc.

Download :
http://csdb.dk/getinternalfile.php/54107/verticalspritetest.d64 (downloads: 917)
http://csdb.dk/getinternalfile.php/54201/verticalspritetest.zip (downloads: 255)

Look for downloads on external sites:

User Comment
Submitted by FMan on 19 February 2008
What exactly can I do with this tool?
User Comment
Submitted by Zyron on 14 February 2008
But you were bored, like really really bored. :)
User Comment
Submitted by Lynn on 14 February 2008
Mr. Mouse: long long story. it's not really 'school'.. I dunno how to explain really, don't have the right words for it, really... .. .
User Comment
Submitted by Mr. Mouse on 14 February 2008
Knoeki, they let you run VICE at school? What class were you supposed to attend while you keyed in teh b4s!c c0de? Or did you do it during some computerclass (and why were they allowing it). Questions, questions.
When I was bored at school I'd usually just waste my time looking cool, chatting up chicks and smoke some. But that's me ;)
User Comment
Submitted by Chico on 12 February 2008
>if I can manage to even come close to a 1984 cracktro I'll be happy... .. .

that´s a good ambition, Knoeki. I am and I never have been a good coder (and I never will ;) ), but it´s never too late to learn ASM. try to realize in ASM the things you did in basic and you´ll see it´s funny! :-)
User Comment
Submitted by Lynn on 12 February 2008
if I can manage to even come close to a 1984 cracktro I'll be happy... .. .
User Comment
Submitted by Stainless Steel on 12 February 2008
one day knoeki is going to come around with a asm demo that will make xbow's stuff look like kindergarden ?
User Comment
Submitted by DeeKay on 12 February 2008
Dude, I enjoy your BASIC demos. But this isn't even the least bit impressive or releaseworthy for even a BASIC demo! Just by typing in the Commodore Ballon program from the manual (which almost everybody did!) you can have more than this, because the balloon actually flies diagnonally! 8)
Sorry, but I'll have to join the "better spend time learning ASM" camp, and feel inclined to add some "or do some pictures" and "or make proper BASIC demos"...
User Comment
Submitted by Raf on 12 February 2008
Knoeki, then don't waste your time with such crap, better read sth about asm when you're bored...
User Comment
Submitted by Lynn on 12 February 2008
Vodka: exactly ;_)

Skate: I could have released something in ASM, just, I haven't done anything cool. I *will* release an ASM demo, but I'll do that when it's something watchable ;_)

I know I have had plenty time to learn, and I have tried to explain many times, but most people just call it bullshit excuses, so I'm not going to bother to write it down. that, and my hands are cold.
User Comment
Submitted by Ninja on 12 February 2008
Skate: ACK.
User Comment
Submitted by Skate on 12 February 2008
When I met Knoeki, I thought he had a good potential for becoming a real coder. He was 16 years old and trying to make $d012 effects using cbmbasic.

2 years have past. He's 18 now and I was expecting more from him.

C'mon Knoeki. If we all start making releases like this just because we are bored, think about the average release quality of our scene today.

Please focus on learning assembler.
User Comment
Submitted by VoDKa on 12 February 2008
j0X: No problem. I dont belive anyone actualy will transfer this and run it on a real computer. ;-)
User Comment
Submitted by der_ton on 12 February 2008
Looks better than Halo3!!11
I'm looking forward to horizontal sprite test!

Edit: Apparently there is a hidden part in this little gem. To access it, break and type:
POKE 49152, 238: POKE 49153, 33: POKE 49154, 208
POKE 49155, 76: POKE 49156, 0: POKE 49157, 192: SYS 49152
User Comment
Submitted by j0x on 12 February 2008
Knoeki: Rambones is right. The disk image contains a "splat file", a file which has been improperly closed. You can "unsplat" it using a disk editor, since the file data is all right. If you're being adventurous, you can also try to type in this prog:

10 open15,8,15
20 open5,8,5,"#"
30 print#15,"u1: 5 0 18 1"
40 print#15,"b-p: 5 2"
50 print#5,chr$(128+2);
60 print#15,"u2: 5 0 18 1"
70 close 5
80 close 15

and then validating the disk using:

open15,8,15,"v0:":close 15

... or you could just re-save the file to another disk image.

I'm guessing it works for you because you auto-start the file using an emulator. Manually loading won't work unless your loader ignores the "splat" bit.
User Comment
Submitted by VoDKa on 12 February 2008
How do I get pass the intro? Nothing happens when I press space?
User Comment
Submitted by enthusi on 12 February 2008
TDJ: well spoken
User Comment
Submitted by Lynn on 12 February 2008
Rambones: eh? strange... it works for me... I just downloaded it and it ran fine... o.O
User Comment
Submitted by SIDWAVE on 12 February 2008
did you even run the program ?
the disk contains a deleted prg!
i have made a fixed version, but cant upload..
User Comment
Submitted by The Dark Judge on 11 February 2008
Having vice available means you could have done it in ASM.

Still, I don't think you're ruining your reputation at all.
User Comment
Submitted by Chico on 11 February 2008
sprite-test successful here! it really works! LOL
User Comment
Submitted by Lynn on 11 February 2008
Mace: I had no assembler available, only Vice :/
User Comment
Submitted by Mace on 11 February 2008
Now this could've easily been done in ASM too ;-)
User Comment
Submitted by LordNikon on 11 February 2008
... but its clearly worth a release :D
yeah, more more more :)
User Comment
Submitted by Lynn on 11 February 2008
[19:38:09] [@yago] you are ruining your reputation, knoeki


I just made it because..

A) I was bored,
B) I was playing around with sprites, and finally understand how they work.
C) I was bored.
D) so fucking bored.
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