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Biba 2   [2002]

Biba 2 Released by :
Arise [web]

Release Date :
6 October 2002

Type :
C64 Demo

AKA :
Dream Injection

Released At :
North Party V7.0

Achievements :
C64 Demo Competition at North Party V7.0 :  #1

User rating:*********_  8.9/10 (33 votes)   See votestatistics
*********_  8.9/10 (14 votes) - Public votes only.

Credits :
Code .... Fenek of Arise, Protovision
  Gorzalek Ochlalek of Arise
  Mojzesh of Arise, Padua, The Great Reset
Music .... Rodney of Arise
  Wacek of Albion Crew, Arise, WST
Graphics .... Bimber of Arise
  Katon of Arise, Lepsi De
  Toush
Charset .... Bimber of Arise
Linking .... Fenek of Arise, Protovision
Loader .... Sensei of Arise, Fraction


SIDs used in this release :
Autistik (XL)(/MUSICIANS/W/Wacek/Autistik_XL.sid)
Dream Injection(/MUSICIANS/W/Wacek/Dream_Injection.sid)
Dream Injection (note)(/MUSICIANS/R/Rodney/Dream_Injection_note.sid)
Pull the Plug (Biba 2 Mix)(/MUSICIANS/W/Wacek/Pull_the_Plug_Biba_2_Mix.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Mojzesh on 1 January 2024
Hey guys!

After more than 20 years I decided to update the credits for this production, which have been missing because of Arise’s fault (or lack of respect to the authors and their hard work).

Wacek has cynically refused to update the credits of this production by saying "that he is sorry for not having a note with detailed credits for this production, and promising it will get better in the next demo - gracious Wacek".

All of my effects in this demo have been developed while I was a member of LSD and Always (1994-1998), and it was developed over a period of 4 years. I've sent those effects to Bimber / Arise when I tried to join Arise group and I was immediately "hired" as a result.

Some time after I've joined Arise, I realised there was almost zero help from Arise team to help me with linking all the parts together and release the demo under "Biba 2" name (mostly it was about not having gfx / music / ideas and interest), and it was one of the impulses that pushed me to initially leave the scene (as LSD and Amphetamine was also a bit lazy at that time).

So I've left all the parts with Bimber around 1999 as compiled binaries because all source code together with my C64 / 1541 drive / Amiga 1200 were stolen from me. They claimed later that Fenek did an "incredible" work by disassembling my parts but I've done the same in 2018 for all of them and it took me just a couple of days to bring them back to Kick Ass (so I'm not sure it was that "incredible" work at all...)

Those parts were then linked by Fenek and secretly released at North Party V7.0 without even giving me a chance to see that demo live at the party (Arise didn't try to get in touch with me to let me know about when they plan to release this demo, and I only found this out by chance via Volter(*)/Varcaus). I also didn't have any chance to improve any of my effects or have any influence over their final design whatsoever.

Anyway, here are the detailed credits for this "impossible" prod; for the parts which I'm not sure about, I've put a question mark character, and maybe Arise can clarify further on those.

Basic Fadout - Code: Mojzesh, Design: Mojzesh
Intro Title Screen - Code: Fenek ?, Design ?
BIBA 2 FLI shower - Code: ???, Gfx: Katon
Galaxy & Stars - Code: Mojzesh, Design: Mojzesh, Original idea: Nexus 7 / Amiga
Galaxy Titles - Code: ???
Multi Colour Hi-Res Distorter - Code Mojzesh, Design Mojzesh, Gfx: Conversion from Amiga by Mojzesh, original: Groovy! by Lemon
Hires Fullscreen Image - GFX: Bimber
Side Border Twisted Metal - Code: Mojzesh, Design: Mojzesh
Fullscreen Image Scroller - Code: Fenek?, Gfx: Bimber
Poppies image - Gfx: ??? Code: Fenek ?
Vector Syringe: Code: Fenek, Design: Fenek
Amphetamine Logo Image - Code: ???, Gfx: Toush
Vector Bobs Spiral using DriveCode - Code: Mojzesh, Design: Mojzesh, Logo: Katon
Vector Cube with Shadow - Code: Fenek, Design: Fenek
FadeOut - Code: Fenek ???
Fullscreen iFLI - GFX: Katon, Code: Fenek ???
Walking Worm - Code: Fenek, GFX: Bimber, Design: ???
Hires Screen Mover - Code: Fenek ???
Tree Fractals + “Credits” Screen: Code: Fenek, GFX: Bimber
Demo over Cube in Cube using DriveCode: Code: Mojzesh, Design: Mojzesh

Greets to the rest of the scene!
Mojzesh / The Great Reset (ex-Arise, ex-Padua)
User Comment
Submitted by katon on 24 December 2022
How I remember that time is a party!
User Comment
Submitted by wacek on 9 February 2015
Please always remember, that many of those effects are much older than the release date. And they were deassembled and re-engineeered back to source files by Fenek from pure crunched execs that Mojzesh has left us :)
I remember seeing the first version of the galaxy somewhere around 1997 or 1998? Same goes for the twister.
User Comment
Submitted by psych on 9 February 2015
Indeed. This demo still kicks. Fab!
User Comment
Submitted by Oswald on 9 February 2015
damn its been 12 years? this demo feels like I first saw a few years ago. still ony my list of the best ones.
User Comment
Submitted by Jammer on 9 February 2015
Once upon a time, effects were slow and not cheated ;) Kiddin' - I didn't mean that much of effects - more linking and I don't really enjoy blue/purple together in such proportions ;) 3's hires screens were brilliant, though, and I loved sonchi related theme ;] Damn, I like both ;]
User Comment
Submitted by HCL on 9 February 2015
@Jammer, i think you're commenting on
Biba 3?!

Love the rotating galaxy in the beginning! Well designed demo, but many effects like vector and bobs are rather slow. Then in the end there comes a 5-cubes-in-1 effect, which is surpricingly fast compared to the others.. so it's not that they are unable :).
User Comment
Submitted by Jammer on 9 February 2015
Still rulez heavily. 3rd installment, despite some brilliant parts like antialiased cube, is not really on par with class of its predecessor - at least in design department.
User Comment
Submitted by Sith on 14 April 2014
12 years old, still excellent. Last effect was my favorite. Nice techno SID too.
User Comment
Submitted by Jak T Rip on 29 February 2012
One of the most creative, best designed and most impressively coded demos ever made. Pointy hat off.
User Comment
Submitted by Rough on 26 September 2010
I haven't watched many demos produced in this century, but sure this one is outstanding. Marvellous effects, graphics, design and music.
User Comment
Submitted by Rough on 9 August 2010
I dont care about any votes at all, but I'm suspicious who are the ultra nerds wasting theit time to downvote.
User Comment
Submitted by iAN CooG on 5 August 2010
correct sids linked.
User Comment
Submitted by Ninja on 26 November 2007
Innovative effects, extra care with the transitions, gfx and musics fit also. Me likes.
User Comment
Submitted by Honesty on 20 February 2007
@Oswald: Problem is here the same like with lotsa oldschool releases, ppl vote if they like this kind of demo or not.
Not if it´s a great one of it´s time nor if it is well done 2day.
And sometime there are this little f***ing downvoters which vote down only to make the pointscale fall...

Suxxers
User Comment
Submitted by Oswald on 20 February 2007
greetings to the asshole who gave a 1 to this. this demo deserves much more. innovative hardcore effects with extra care in the design department while escaping artsyness and remaining in the brute force effect demo class.
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