Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Marc's Movements   [1988]

Marc's Movements Released by :

Release Date :

Type :
C64 One-File Demo

Released At :
Commodore Dossier Demo Competition

Achievements :
C64 Demo Competition at Commodore Dossier Demo Competition :  #1

User rating:*********_  9/10 (11 votes)   See votestatistics

Credits :
Code .... The Quarc of Quasar Soft, The Crazy Artists, The Supersonics
Music .... Ward Selles of Prime, Quasar Soft
Graphics .... The Quarc of Quasar Soft, The Crazy Artists, The Supersonics
Idea .... The Quarc of Quasar Soft, The Crazy Artists, The Supersonics

SIDs used in this release :
Wheeled Fortune v2(/MUSICIANS/S/Selles_Ward/Wheeled_Fortune_v2.sid)

Download :

Look for downloads on external sites:

User Comment
Submitted by Fred on 13 July 2021
For the competition you had to do everything yourself so that's why everything is claimed by the author to be done by himself.

In the scroller it is stated: "gemaakt met eigen muziekroutine", which means "made with own music routine". If you look at the routine, it's just Rob Hubbard's routine. So this claim is not true. The same counts with the music credit which is clearly by Ward Selles who also made the same music in a different music routine:


Ward Selles was in the same group as Marc for some time: Quasar Soft
User Comment
Submitted by Scan on 13 July 2021
In the scroller around 2:53 he states he did the music himself. Not sure whether that's true though. https://www.youtube.com/watch?v=rZhUhmtEo30#t=2m53s
User Comment
Submitted by Ixon on 25 April 2021
On second thought, I think Judges indeed invented FLD and Quasar Soft existed of 2 brothers and some other members.
User Comment
Submitted by Ixon on 24 April 2021
Quasar soft indeed. Marauder knows.

Although it's missing some lines in the stretching, it was claimed to be the invention of FLD if I recall right.
User Comment
Submitted by Mr. Mouse on 10 December 2020
Wow, just wow. A deserved winner ! Such awesome effects in 1988.
User Comment
Submitted by ThunderBlade on 10 October 2020
This is crazy weird! Some very advanced effects for 1988, plasma and STRETCHER?! And then this funny (lack of) style and very unusual music. That's what I love about the C64. Anything is possible, and anything is allowed. :) This guy deserves a gold medal!
User Comment
Submitted by HBH.ZTH on 8 October 2018
HCL: The name might be different. I just remember it used some $D011 trick and I started using the name back in 1988, unaware of what definitions that were ahead of various routines. However, regardless of the routines name, it should be given a mention as a worlds first imo.

ABS 3001 also made a demo part using this effect, it was around same time, but it's not using the restrictions to make it look as cool as RIFFs did. It repeats the line over and over, but uses various characters over the line. There is as you say, some limitation, to the effect, which you have to consider when placing the graphics on screen.
User Comment
Submitted by Scan on 17 May 2018
Great demo, I still remember the moment when he showed me the part with the Riffs streching, it really blew me away. Recently I did a search online to see what he's doing now but couldn't find anything. I'm wondering how he's doing nowadays.
User Comment
Submitted by HCL on 8 March 2017
Amazing demo! Logo-stretcher in 1998 makes me feel totally lame :)

I just want to make things clear about that logo-stretcher. Calling it FLD-stretcher feels wrong since it is not about FLD at all. FLD = Flexible Line Distance, which suggests that there is a *distance* between the char-lines.. usually empty/black. This is achieved by avoiding badlines for the desired distance. This logo-stretcher effect is totally the opposite, re-triggering the badline many times and hereby stretching the graphics.

From what i can see, it triggers the badlines every 2:nd - 3:rd line, which sets some restrictions on the graphics.. Not sure if it is possible to just stretch it one line here, but it looks really nice so why bother. Apparently the timing is robust enough to just throw an 8-sprite scroller on top of it, damn it, that just never works for me :P.
User Comment
Submitted by HBH.ZTH on 12 November 2014
I just remembered a demo from about the same time that used the FLD stretch effect. It's not as good as Marc's, but one gets a glimpse of what the trick is about.

(part 3 IIRC)
User Comment
Submitted by HBH.ZTH on 12 November 2014
Marc should get a deserved World Record for the realtime logo stretcher. It's the last of the effects before they loop: "Marc's Mysterious Magnifying Movements!"

The technique behind the logo stretcher is a very carefully timed FLD routine: actually it's at least 3 working together in a nested loop algorithm - which can be enjoyed in it's full glory by checking the monitor address at $6300.

The stretch effect/bug had been known prior (since FLD probably), but Marc made it into a fluid effect; it look like the logo stretches freely. It's really beautifully executed code. Plus the whole demo is well designed/balanced. I won't go into the other effects, but I find them all very entertaining.

The RIFFS character logo is designed so the the stretch effect can look "real". It's success derives from the character graphic are represented by #FF or #00. It's easy to see if you pause/freeze then look how the logo is built up. Ir narrow down the graphics options on the stretching parts, but it fuels the illusion that a character keeps going as far as needed. You've seen the effect so I'll stop now (yet it is fun to dissect :)

What do one call this effect? Regardless it's name, IMHO, Marc deserves his place among the other record holders in the C64 demo scene.

Unless I've missed some great demo that made similar logo stretcher using FLD. I doubt that though :D I seem to recall RIFFS used the very same logo and effect in a demo from about the same time as this. It should be easy to find.

Sidenote: What's the deal with the Dutch and their brilliant programming/design?

FLD (among other hardware tricks) was discovered by The Judges. Other titanic groups such as The Dutch USA-Team, 1001 Crew, Soedesoft, Terrible Two, Prime, Scoop, Density: It's a long list, pleae post others you feel I've forgotten.

Hopefully I'm not the only one puzzled by the mentioned over-representation of competent people in space and time. Thoughts?
User Comment
Submitted by Sander on 20 April 2011
What the rest said - such a great demo and great ideas.
One nice trivia is that the competition demanded everything was done by the same person - so Marc cheated by using a song by Ward Selles. But eventhough he won, he never got the Amiga, as Commodore Dossier was nearly bankrupt at the time. (edit: just like Hein said here: Commodore Dossier Demo Competition )
User Comment
Submitted by Jazzcat on 15 October 2009
Have loved this demo for years, pretty cool for back then!
User Comment
Submitted by snerg on 14 October 2009
Realy nice, and this is from 1988!? Well isn't that the very first (look like) FPP routine on C64?!
User Comment
Submitted by CreaMD on 26 May 2007
Love this demo. I'm sure I wanted to comment (or commented) this demo in past somewhere. But maybe I forgot to push submit. I past (1992-94) I only had dataset (tape drive) and onefile demos were only thing I could watch. This one had very nice idea of cycling between parts.
User Comment
Submitted by Talon on 25 May 2007
Cool ideas - I've loved this demo from the minute i saw it.
User Comment
Submitted by Marauder/GSS on 11 December 2006
I think it was The Quarc / Quasar Soft...
User Comment
Submitted by Scout on 10 December 2006
This one's still very fresh.
Just look at the funny movements of the Riffs logo in the last part.

Anyone knows what handle Marc de Hingh used in Riffs?
User Comment
Submitted by Mirage on 8 December 2006
cool stuff for 1988 (bumped into this because olav morkrid mentioned it in recollection #2)

Somebody should translate all those dutch scrolltexts to english some day :)
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (19)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.092 sec.