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Novaterm V10   [2001]

Novaterm V10 Released by :
Strobe

Release Date :
28 May 2001

Type :
BBS Software

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Strobe of Menace

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Jazzcat on 25 March 2009
Due to work & other commitments, Nick Rossi, the coder of Novaterm, eventually gave up on NT10. However Strobe offered to help him with it and what you find here are the results of his work. The main things Strobe did were:

* PPP - Nick had only implemented SLIP. Yes it works on a stock C64 or C128! It's tested with several ISP's without problems. With PPP you can use almost any ISP and run the telnet client to access any server on the internet. NT10 had working PPP before "The Wave" was even released!

* 80x33 Screen mode. Yes that's 33 rows of text on a VIC screen rather than 25, and yes, it's readable! (no less readable than 80x25 to me anyway) Strobe thought up this "mode" many years ago as I am quite used to >25 rows on pc terminal programs and NT10 was perfect for implementing it into something useful. It supports reverse & underlined text but no colour due to the mis-alignment of VIC's 8x8 colour cells.

* Changed the VIC 80column cursor from software to a sprite, allowing it to flash. The cursor is now updated via the CIA (60hz) interupt rather than after drawing every character. Both these changes speed up these soft-80 displays.

* Dozens of minor improvements. Strobe doesn't remember a lot of what he did, but he fixed a lot of things that annoyed him and that would probably annoy you. He did some cutesy things like the cool cursor flash and the joymouse code. (try a joystick in port 2...)

* Bugfixes. Tons of 'em. NT10 is a lot more stable than it was and has a lot less quirks & glitches. For example the VT102 terminal is now 100% complete; the existing VIC/VDC drivers are now bug free. There's still a lot left though...



What works and doesn't work:

* Terminal - Works great including up/downloads. So does dialer and related stuff. I don't think scripting works, never tried.

* Internet - Telnet works but NO DOWNLOAD PROTOCOLS. There isn't enough memory to load them! There are also bugs in the TCP code which means it might lock up for no particular reason. You might telnet for an hour without it locking up or you might telnet for a minute and it locks. No other internet apps work (ftp etc unfinished). PPP works fine, so does internet profiles (different ISP setups). You can't use SLIP though (it's hardcoded to PPP).

* Serial - Swiftlink/T232 work great. User port is flaky and will probably crash. 2400bps max even on a c128. UP9600 not implemented. Anything else untested.

* Screen - No 80column vic modes on 128 (broken). Everything else should be fine. 80x33 has a minor glitch with restoring things after opening a window but it's tolerable. I didn't do a 40x33, didn't see much point. Any other bugs aside from above I'll fix if I'm told about them.

* Terminal - vt102 is perfect AFAIK. Rest should be OK. Tell me if they aren't, I'll fix.

* Time - cmddrive works, unsure on rest. I'll fix.

* Protocols - zmodem/ymodem/xmodem OK AFAIK. Unsure on rest. Will fix.

* Memory - I don't know about these (REU/Superram etc). Try it & see.

* Misc - Fonts might have some missing or wrong, not sure but should be ok. Restarting doesn't work. There is lots of other things missing and/or broken.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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