Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Larch   [2002]

Larch Released by :
Breeze [web], Resource [web]

Release Date :
6 January 2002

Type :
C64 Demo

Released At :
fYaNICA #7

Achievements :
C64 Demo Competition at fYaNICA #7 :  #1

User rating:*********_  8.5/10 (16 votes)   See votestatistics

Credits :
Code .... BiGFooT of Breeze
  Oswald of Resource
Music .... Carlos of Breeze
  Danko of Censor Design, Fairlight
  Vip of 64ever, Cyberzound Productions, Padua, Raiders of the Lost Empire, Warriors of the Wasteland
Linking .... BiGFooT of Breeze

SIDs used in this release :
Bastard (tune 3)(/MUSICIANS/C/Carlos_Breeze/Bastard_tune_3.sid)
Shock Magazine Schizomix(/MUSICIANS/D/Danko_Tomas/Shock_Magazine_Schizomix.sid)

Download :

Look for downloads on external sites:

User Comment
Submitted by Sith on 16 February 2018
Could have used a little bit of text and some nice transitions. Otherwise, great show.
User Comment
Submitted by null on 3 March 2009
what's the very first tune called? the 'bla bla' remake, I mean?
User Comment
Submitted by Oswald on 20 October 2006
trident: the cheap effects here are used to fill in the time while loading or precalcing. for example a huge divide table is precalculated for the 'plasma textured cube' while the 'fire cube' is running ;)
User Comment
Submitted by trident on 22 September 2006
The lightsourced face is wonderful. Lots of nice 2x2 effects as well. (But the 8x8 fire is quite ugly :-P)
User Comment
Submitted by Jammer on 30 August 2006
hehe, i believe ;)
User Comment
Submitted by Oswald on 30 August 2006
The textured cube has only the textures ripped from bloody domination, the code is 100% mine, and I believe its the fastest up to now ;)
User Comment
Submitted by Jammer on 30 August 2006
why haven't i commented on this before? ]:-> brilliant duck :) the mask was intented to be another step further but i think it became rather ugly (in comparison to its predecessor in 'soiled legacy') textured cube is identical wtih the one from 'bloody domination' (was it on purpose :P) but dithered. yeah, i aghree that some design is missing but i really preffer such code to obsolete dycps and funny sprites flying along the sinuses :D
User Comment
Submitted by Steppe on 31 May 2004
A little bit an effect after effect show which is unfortunately lacking a bit of design. Some of the effects are mindblasting though, the improved lightsourced mask from Soiled Legacy is really a jawdropper!
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (8)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Info on other sites
· Pouët
· YouTube
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2023
Page generated in: 0.087 sec.