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AKA :
Cart64
Website :
http://www.arkanixlabs.com/cartograph.php
Released At :
ECCC Chicago Expo 2009
Credits :
Code | .... | Fuzz of Arkanix Labs, Pseudo-soft Works, Retro64 |
Idea | .... | Fuzz of Arkanix Labs, Pseudo-soft Works, Retro64 |
| | Moloch of Arkanix Labs, Armageddon, Driven Staff, Retro64 |
| | Warlock of Arkanix Labs, Retro64 |
Docs | .... | Moloch of Arkanix Labs, Armageddon, Driven Staff, Retro64 |
| | Warlock of Arkanix Labs, Retro64 |
Test | .... | Macbeth of Driven Staff, Pseudo-soft Works, Scene World Magazine |
| | Moloch of Arkanix Labs, Armageddon, Driven Staff, Retro64 |
| | Warlock of Arkanix Labs, Retro64 |
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by Moloch on 26 September 2009
Cartograph is a native Commodore 64 application created for designing tile-based maps/levels. This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.
It works by importing a standard 2 kilobyte character set created with the users favorite editor, and allows the user to create a level as small as 40x25 (1x C64 screen) all the way up to 256x128. It supports both hires and multicolor 8x8 pixel tiles.
This application was created as an internal devtool for Arkanix Labs. Were using Cartograph extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (side scroller).
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