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Fanboy(s) of the Asteryk [2010] |
AKA :
Phanboys of the Asteroid or Phantoms Tribute
Released At :
BCC Party #4
Achievements :
Mixed Competition at BCC Party #4 : #2
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by KAL_123 on 25 September 2020
Strange, in the whole demo i haven't seen Asterix or Obelix? ;) | User Comment Submitted by TheRyk on 1 March 2010
@Ninja... Can't please everybody. Don't want to bath in credz, removed a few self-evident ones, but if I remove more, next comment might complain "Boohhh, it's a RIP! Baahhh, not even Credz!" Since both gfx and zak have been RE-ripped before further overhaul/relocating, I should rather give MORE credz than less, e.g. to
Ernie & Bert Crackings:
Rob Hubbard 6
or Alpha Flight 1970:
Rob Hubbard Mover
| User Comment Submitted by Ninja on 1 March 2010 User Comment Submitted by TheRyk on 1 March 2010
Well, if my Schleswig-Holstein compatriot Yazoo gets warm oldskool feelings in the cold North and Groepaz as one of my ASM senseis sees any coding progress - what more could I ask for (coding ASM only for about 5 months).
@Yazoo: Thx 4 yer warm words, if only 1 person in the world thinks this way, it was worth releasing it imho. Of course it is oldskewl (which I freely admit) for at least 2 reasons. One is my personal taste which might be outdated/fossil/80s. Moreover, I am far from "new school coding skills". I simply wanna do one step at a time, i.e. instead of thinking big and start coding fancy plasma stuff with open borders and twelve zillion rasterbars or the like, I was content to present 2 screens and 2 .SIDs and fool around with stretch sprites and zoom scroll this time. Learned a little again in doing so, I guess. I do this 4 fun, not 4 ambition or 2 be loved by everyone in the csdb. I guess I will never really be a "new school/elite" coder. But I don't care. Can't and won't force ppl to love it, have a realistic idea of my current personal skill at coding, I guess. :)
@Groepaz: Thx 4 the compliment, though there is much to optimize as we both know, e.g. I am aware that both the scroll and the sprite routines could be coded in a more economical and less complicated way. As mentioned, I try to learn and improve step by step. With regard to part 2 gfx, I don't want to adorn myself with borrowed plumes. I hope I stated very clearly (even for those not knowing the game, for the others it should be obvious) that it is an overhaul of a RIP. If sb really wants to assess my own part in it, just compare it with the original, e.g. here:
Phantoms of the Asteroid +3
| User Comment Submitted by chatGPZ on 28 February 2010
nice one, i see you are making progress! solid code atleast, and the picture in the second part is certainly not bad either. | User Comment Submitted by Yazoo on 28 February 2010
this gives me a warm oldschool-feeling - which is always a good thing. |
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