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Fanboy(s) of the Asteryk   [2010]

Fanboy(s) of the Asteryk Released by :

Release Date :
27 February 2010

Type :
C64 One-File Demo

Phanboys of the Asteroid or Phantoms Tribute

Released At :
BCC Party #4

Achievements :
Mixed Competition at BCC Party #4 :  #2

User rating:*****_____  5.4/10 (10 votes)   See votestatistics

Credits :
Code .... TheRyk of C64 Club Berlin
Music .... FeekZoid
  Rob Hubbard
Graphics .... Martin Ellis
  TheRyk of C64 Club Berlin
Charset .... TheRyk of C64 Club Berlin
Ripping .... TheRyk of C64 Club Berlin

SIDs used in this release :
Phantoms of the Asteroid(/MUSICIANS/H/Hubbard_Rob/Phantoms_of_the_Asteroid.sid)
Phantoms of the Asteroid Remix(/MUSICIANS/F/Feekzoid/Phantoms_of_the_Asteroid_Remix.sid)

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User Comment
Submitted by KAL_123 on 25 September 2020
Strange, in the whole demo i haven't seen Asterix or Obelix? ;)
User Comment
Submitted by TheRyk on 1 March 2010
@Ninja... Can't please everybody. Don't want to bath in credz, removed a few self-evident ones, but if I remove more, next comment might complain "Boohhh, it's a RIP! Baahhh, not even Credz!" Since both gfx and zak have been RE-ripped before further overhaul/relocating, I should rather give MORE credz than less, e.g. to
Ernie & Bert Crackings:
Rob Hubbard 6
or Alpha Flight 1970:
Rob Hubbard Mover
User Comment
Submitted by Ninja on 1 March 2010
too much credits
User Comment
Submitted by TheRyk on 1 March 2010
Well, if my Schleswig-Holstein compatriot Yazoo gets warm oldskool feelings in the cold North and Groepaz as one of my ASM senseis sees any coding progress - what more could I ask for (coding ASM only for about 5 months).

@Yazoo: Thx 4 yer warm words, if only 1 person in the world thinks this way, it was worth releasing it imho. Of course it is oldskewl (which I freely admit) for at least 2 reasons. One is my personal taste which might be outdated/fossil/80s. Moreover, I am far from "new school coding skills". I simply wanna do one step at a time, i.e. instead of thinking big and start coding fancy plasma stuff with open borders and twelve zillion rasterbars or the like, I was content to present 2 screens and 2 .SIDs and fool around with stretch sprites and zoom scroll this time. Learned a little again in doing so, I guess. I do this 4 fun, not 4 ambition or 2 be loved by everyone in the csdb. I guess I will never really be a "new school/elite" coder. But I don't care. Can't and won't force ppl to love it, have a realistic idea of my current personal skill at coding, I guess. :)

@Groepaz: Thx 4 the compliment, though there is much to optimize as we both know, e.g. I am aware that both the scroll and the sprite routines could be coded in a more economical and less complicated way. As mentioned, I try to learn and improve step by step. With regard to part 2 gfx, I don't want to adorn myself with borrowed plumes. I hope I stated very clearly (even for those not knowing the game, for the others it should be obvious) that it is an overhaul of a RIP. If sb really wants to assess my own part in it, just compare it with the original, e.g. here:
Phantoms of the Asteroid +3
User Comment
Submitted by chatGPZ on 28 February 2010
nice one, i see you are making progress! solid code atleast, and the picture in the second part is certainly not bad either.
User Comment
Submitted by Yazoo on 28 February 2010
this gives me a warm oldschool-feeling - which is always a good thing.
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