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HOC INIT EXIT preview 2c   [2010]

HOC INIT EXIT preview 2c Released by :
saimo

Release Date :
11 September 2010

Type :
C64 Game Preview

User rating:*******___  7.1/10 (9 votes)   See votestatistics

Credits :
Code .... saimo of Retream
Music .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Graphics .... saimo of Retream
Idea .... saimo of Retream


Scrolltext and other text in this release : ()
Pre-game information note
Scrolltext

Download :
http://csdb.dk/getinternalfile.php/91667/HOC INIT EXIT.d64 (downloads: 655)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by saimo on 11 September 2010
@all

Just a quick note: I have uploaded a minor revision again (2c) mostly to fix a nasty bug (details in the production notes).
User Comment
Submitted by saimo on 16 June 2010
@Hoild

Yeah, as said the gameplay is meant to be a little richer than it is now - I just don't know when it will happen.
As regards level design, well, levels are generated procedurally and that's not going to change.
Thanks for the encouragement!
User Comment
Submitted by Hoild on 28 April 2010
Add level design and game design that matches the nice visuals, and you have a truly remarkable C64 game. Best Luck!
User Comment
Submitted by saimo on 28 April 2010
@all

I've just replaced the old version (preview 2) with the fixed one (preview 2a).
Since the change has been very minimal (moving a variable assignment from one place to another), I decided not to make a separate release.
(History information in the production notes.)
User Comment
Submitted by saimo on 27 April 2010
@iceout

Thanks a lot :)


@all

A friend of mine today reported a bug: the difficulty after the first game does not get reset properly - in fact, a variable was initialized in the wrong place. Tomorrow I'll release the fixed version.
Sorry for the inconvenience!
User Comment
Submitted by iceout on 27 April 2010
Great game!
User Comment
Submitted by saimo on 26 April 2010
Thank you :)
User Comment
Submitted by Stinky on 26 April 2010
Great graphic design.
User Comment
Submitted by saimo on 24 April 2010
Yes, Jailbird... and thanks again :)
User Comment
Submitted by jailbird on 24 April 2010
Like I already said on the corresponding forum topic, I really dig the cute graphics but the gameplay would definitely need a bit of improvement.
Keep up the nice work mate.
User Comment
Submitted by saimo on 24 April 2010
Deev, you're right, the gameplay is nothing groundbreaking: for now, it's quite simple, although it might provide some fun (especially when it becomes challenging - say, above level 20). There are ideas to make it richer and who knows if some day they'll materialize ;)
User Comment
Submitted by Deev on 24 April 2010
yes, very nice work with the graphics and Richard's tune works pretty well too. Not sure about the gameplay!
User Comment
Submitted by saimo on 23 April 2010
Thanks, Sander :)
User Comment
Submitted by SanderFocus on 23 April 2010
Looks really nice!
User Comment
Submitted by saimo on 23 April 2010
Level 20... it's a pleasure to see people playing it that far :)
User Comment
Submitted by Oswald on 23 April 2010
lasted till lvl 20 :)
User Comment
Submitted by saimo on 23 April 2010
Glad you like the graphics so much! And, yes, the tunes are great (I especially love the title screen one): Richard certainly did a wonderful job :)
As for sound effects, I'd like to have them as well and they're at the top of the TODO list ;)
User Comment
Submitted by Jostein Topland on 23 April 2010
What cute graphics! 10/10 And sweet music also. How about some sfx as well?
User Comment
Submitted by saimo on 22 April 2010
Leon, just think that the idea is even more idiot than it seems, but it can only be fully appreciated when the missing gameplay part will be in place ;)
Thanks for the high mark :)
User Comment
Submitted by Leon on 22 April 2010
idiot idea, BUT very-very cool game! nice hi-res gfx! 9/10
User Comment
Submitted by saimo on 22 April 2010
Sorry, then! I wrongly assumed the title had been mistaken for something else. My bad.
Well, anyway, I don't know what Manky is, so, no, HIE is totally unrelated to it.
User Comment
Submitted by enthusi on 22 April 2010
thx, I 'know' latin ;-)
Hence my wondering if a Manky-part is planned :)
User Comment
Submitted by saimo on 22 April 2010
@skull

Thank you!


@enthusi

Thanks, I'm glad you like it :)

"Hoc init exit", despite its techie sound, is Latin for "what(ever) gets in, gets out". It's a joke between me and some friends, which, unfortunately, would be way too long to explain :p
User Comment
Submitted by enthusi on 22 April 2010
looks (and plays even) fun indeed.
I like the pig animation. Sure looks wild :)
Multiplexer in compiled basic? Eeek :)
Curious about the title: HOC INIT EXIT - is it a prequel to Manky?
User Comment
Submitted by skull on 22 April 2010
hiresfull and colorfull - nice!
User Comment
Submitted by saimo on 22 April 2010
@Cobra/Samar

Unfortunately, I can't say when I'll be able to resume development - preparing this release already took me more than I initially thought, as I got carried away and added more stuff than planned...


@Algarbi

Thanks :)
User Comment
Submitted by Cobra/Samar on 22 April 2010
When be full version?
User Comment
Submitted by Iapetus on 22 April 2010
Super cool saimo! Keep up the good work.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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