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DungeonExplorer   [2010]

DungeonExplorer Released by :
BastetFurry

Release Date :
1 July 2010

Type :
C64 Game

Website :
http://www.forum64.de/wbb3/board2-c64-alles-rund-um-den-brotkasten/board8-spiele/37694-basic-game-compo-das-voting/

Released At :
BASIC-Game Compo 2010

Achievements :
C64 Game Competition at BASIC-Game Compo 2010 :  #2

User rating:awaiting 5 votes (2 left)   See votestatistics

Credits :
Code .... BastetFurry of Dienstagstreff
Graphics .... BastetFurry of Dienstagstreff

Download :
http://csdb.dk/getinternalfile.php/89888/basiccompo2010.zip (downloads: 858)
http://csdb.dk/getinternalfile.php/89902/de_bugfix.zip (downloads: 357)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by BastetFurry on 31 May 2012
@Jak T Rip:
As you can see i haven't touched this for ages, too many "marriages" to attend to, especially those that pay the bills. :/

And as Groepaz said on Forum64, i found the limits of BASIC, so, when i ever touch this again it will be in CC65.
User Comment
Submitted by Jak T Rip on 17 May 2012
Looks promising and is quite good for a BASIC game. Very nice graphically in the main view. I hope that in the future more action will make use of the main view (i.e. conversations or items to pick up or so).
The option screens and keys to press are not so intuitive (I got lost when I saw the character screens) and what I do not like is that similar actions sometimes have different keys (Attack vs. aTtack - why not go aBort instead?).

Yepp, the most important thing IMHO is a new fighting system - this one takes too long and is no fun to play. As you wrote in your note, you are working on balancing the gameplay - way to go!

In any case, great preview. You've come quite far since the last time we discussed about this, Mister Bastetfurry! If you need help with anything assembler, let me know.

I think some sfx should be added as well, but that's for later!
User Comment
Submitted by BastetFurry on 5 July 2010
@TheRyk:
I will exchange some routines with assembler ones in the future, not only for speed reasons but for memory issues too. Or i compile it, but only when the licencing issues with BBoss are trough. Dont like to use a warezed compiler for something i release.

And BTW, the editor will get its own binary and i will overhaul a lot of stuff. I dont like how the combat works, for example.
User Comment
Submitted by TheRyk on 4 July 2010
I'd call this a really promising preview. Please finish and maybe compile it, then it can really get a pretty good game!
User Comment
Submitted by Hoild on 3 July 2010
OMG! Monk is now in a game! He has travelled teh dimensions between realities!
User Comment
Submitted by BastetFurry on 3 July 2010
A little bug i missed, you could only give equipment to the first character.
See de_bugfix.zip

@Groepaz:
Send me a PN if you want a pregenerated party. ;)
User Comment
Submitted by Moloch on 3 July 2010
Yeah, "crack babies" generally have those problems Gropey. ;)
User Comment
Submitted by Groepaz on 2 July 2010
ufff. great example of why i dont like RPG. i quit when after the first annoying character creation dialog... another one popped up =P
User Comment
Submitted by The Shadow on 2 July 2010
an RPG! nicely done :)
User Comment
Submitted by MagerValp on 2 July 2010
Impressive! Too slow to actually be playable, but maybe AustroSpeed could fix that?
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