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Koala Splitter V0.5 beta   [2010]

Koala Splitter V0.5 beta Release Date :
10 December 2010

Type :
Other Platform C64 Tool

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Lobogris of Los Burros del Soft

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Six on 20 June 2011
BMSplit V1.0a does this, and handles about 30 formats including Koala.
User Comment
Submitted by Lobogris on 10 December 2010
In regards to:
"Nevertheless, it is not a bad idea to code a tool to make it a little easier. But where the heck and under wich name does it store the binary files? "

I write under production notes that this primitive early version only stores raw data without addreses header at all, and later I am planning to add more options via command line, like specifying the address or accept raw koalas without header or with header. The format of Koalas I use here, and the tool is the ones that creates Ganged.
User Comment
Submitted by Lobogris on 10 December 2010
of course you can do this in a different way... anyway if you have a lot of images to process, you can avoid a lot of typing using simply a specialized tool...

I did this tool for personal usage (and I am glad to share it to the public), In my case is an efficient tool to process a lot of images. I agree this tool is not needed for simpler uses, in that cases, use a binary editor, the command DD in linux or the vice monitor.
User Comment
Submitted by TheRyk on 10 December 2010
Thx enthusi, looks great. Only thing I miss is the option to save only certain parts of the data. (see my 'PS' in the last post).
User Comment
Submitted by enthusi on 10 December 2010
You can as well use Vice Snapshot Grabber 4.0 which saves colormap, bitmap and attribute data separately as well ;-)
User Comment
Submitted by TheRyk on 10 December 2010
Actually you do split bitmap, screen and colour data of koalas quite frequently when coding, especially if you want to push a picture in bank $8000 to $BFFF. But it's easily done with a monitor, even such a crappy one as VICE-Mon.

Nevertheless, it is not a bad idea to code a tool to make it a little easier. But where the heck and under wich name does it store the binary files? I tried with some .kla files - without any result. Does it accept only certain other formats?

PS: Another request for future versions is to enable the user to determine which parts he wants to be stored. Very often you only need a rather small area (e.g. for a logo), unless you have a border scroller, you hardly need 100% of the data, because you split the screen into multicolour/text mode anyway using $d012. So my wish is a routine which for example asks me how many screen lines I wish to be saved and then calculates which parts of the colour and bitmap data I need. Until anything the like exists I'll keep working with calculator and VICE-Mon. ;)
User Comment
Submitted by Mr. SID on 10 December 2010
If only someone would invent a generic tool that could split files... I would call it "dd"!
User Comment
Submitted by Lobogris on 10 December 2010
@Mace I needed for coding purposes... I know that kickass (for example) can access parts of a file easily, but if you need packed parts of that file you need to split it (and exo each part). The main reason: if you have only about 2K free RAM in the memory map of your project available for the buffer of packed data, you need to unpack a koala (10K) splited in little "buffers" smaller or equal than 2K. That was my main purpose, so I started building this little tool, mainly to cross dev with exomizer and ganged. If you can put larger depack buffers on your memory map configuration, you don't need this tool, that's for sure.
User Comment
Submitted by Isildur on 10 December 2010
Indeed, very useful tool.
User Comment
Submitted by yago on 10 December 2010
I wrote such a tool myself, its handy when coding/linking
User Comment
Submitted by Mace on 10 December 2010
Why would you want to split the data of a Koala file?
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