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Website :
http://www.subchristsoftware.com/charpad.htm
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by spider-j on 30 December 2014
Missing download added. While it may make sense to use newer versions I think the old versions still belong to their entries in this database. We don't delete non 100% cracks or 90% demos either, do we? ;-) | User Comment Submitted by Achim on 12 May 2011
That's good news! I shall use it for my new game project. | User Comment Submitted by Subchrist on 11 March 2011
Hey thanks for the feedback everyone, just to let you know that the first release (the one hosted here) is out of date as I did some bugfixes since, so please get it from my site not here (while I figure out how to use this place!).
Ps. "Per-Char" colouring is on its way! check the 'In Development' page on my site. Cheers x | User Comment Submitted by josepzin on 5 March 2011 User Comment Submitted by Hein on 5 March 2011
I've been trying it too, it does for me what I need for my project, albeit I had to start from scratch, coz I can't import colour and map files, but that's ok, need new gfx anyway. And frankly, colour per tile is technically a big advantage, saving rastertime for multiplexor and other cool game engine stuff.
I'd like to know if there's a list of shortcut keys, like grabbing tiles, make selection of tiles and such. | User Comment Submitted by Twoflower on 5 March 2011
Agreed. After toying around with it quite a bit, I really miss manual color assignment to each char (not each tile) and the possibility to place, re-use and change the colors of the individual within the same tile. [EDIT: Which was almost exactly what TMR wrote below. Doh.] | User Comment Submitted by T.M.R on 5 March 2011
i was really excited about this when i saw the screenshots and the variable tile sizes, but after playing with it and trying to import existing projects... i seriously miss the manual assigning and definition of characters. The new system makes some of the more involved "fudges" i was doing with the older Char Pad like storing the status characters in unused space after the backgrounds, mirroring a 128 character font to get two copies with different character colours (for the Atari 8-bit) or working with ROM characters impossible.
i can see where the idea stems from and yes, for those starting from scratch who aren't trying to pervert the tool to their own nefarious ends like i always seem to be doing, it's probably a great idea but with that lack of control and not having colour per character on the tiles, i literally can't use this new version at the moment and will have to stick with the old one.
@tlr: Hostageware in this case means it was completed but not released until at least ten people donated five pounds... one was me. | User Comment Submitted by Hein on 2 March 2011
@Achim: That's because you don't draw characters, but tiles, the characters are generated automatically.
A nice approach, IMO, but yeh, not usable the way you wish. | User Comment Submitted by Achim on 2 March 2011
@hein: That's right, but you can't import a chaset and set tile size to e.g. 4x4, because all existing data (the charset) will be deleted. | User Comment Submitted by Hein on 2 March 2011
Well done, will use this for my game, mixing hires/multicolour... \o/
Can export tile colour table, btw, and setting optimized charset to off, the 1x1 tiles correspond to the charset, so importing charset as 1x1 tiles works just fine. | User Comment Submitted by tlr on 2 March 2011
License: Hostage-ware
Does that mean it's a trojan horse? ;)
| User Comment Submitted by Fungus on 2 March 2011
Oh awesome! these are really great tools your making Stewart! | User Comment Submitted by Achim on 2 March 2011
A great tool! Only two features are missing: 1)export tile colour table 2)import a charset as a charset, not as 1x1 tiles | User Comment Submitted by TWW on 2 March 2011
Will try this one out. Maybee I can convince Dahl to do some char maps ;-)
However, might I suggest supporting variable char - map sizes. This would make other map-editing tools redundant...
Edit: Screw me! It does support variable char map sizes ;-) Then we need paralaxing and animations and it's time to kick ass and chew bubble bubble... O.o | User Comment Submitted by Twoflower on 2 March 2011
It's finally here - a good old program has got an awesome update. I dare say this might be a breakthrough for anyone using char-based graphics in games or demos. Potential killer-combination warning if used together with SpritePad V1.7 and a level-editor such as CartographPC V1.5. |
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