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Crazy Sample II Version 2   [1987]

Crazy Sample II Version 2 Released by :
The Judges

Release Date :
9 March 1987

Type :
C64 One-File Demo

AKA :
Crazy Sample IIA

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Coko of The Judges
  Red of The Judges
Music .... Red of The Judges
Graphics .... Bob Stevenson
Text .... Der Hansie of The Judges
Linking .... Coko of The Judges
  Der Hansie of The Judges


SIDs used in this release :
Crazy Sample II(/MUSICIANS/R/Red_Kimmel_Jeroen/Crazy_Sample_II.sid)
Crazy Sample II (intro)(/MUSICIANS/R/Red_Kimmel_Jeroen/Crazy_Sample_II_intro.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by HBH.ZTH on 30 September 2015
This is a magical demo which rocked my world when it came out early '87. The intro is coded by RED, which also did the music (In a hacked Hubbard routine). It features nice logos and funky artwork moving very fast and smooth in WHITE's $D016 vertical "FLD" routine - it moves the graphics in really smooth 'n fast sinuses in gravity pulls from left to right. And a text changer routine in bottom of the screen.

The next and main part is really something - it features large animated bitmap (koalapainter) graphics (as we called them back then, for you tech freaks it's enabling the 6th bit of $D011) of a dancing MAX HEADROOM (a digitally animated TV-star) with a RED composed track - I remember thinking it was very pro and different demo from the others at the time - this was creative and also good coding. Der Hansie have made the special textscroller in the bottom of the screen, it's composed of standard charset, real easy and standard, but the text changes colors (scroll both screen and color memory), and he controlls the scroller with all kinds of different speedmodes, including a "bugged" one. I loved this kinda scroller, there had never been one like this before. Coko + RED was responsible for the animated graphics with the dance routine. One of my favourite demos this one, as with most Judges demos, this was very early in their career. Respect!

The demo scores major points for orginality and style. It was (and still is) a raw demo by the standards of those times. Even the scrolltext is good, funny and classy. When looking in the coding it is very compact and nicely done, real assembler-art; Self modifying code, using BNE routines in stead of JMP/JSRs (saves some cycles pr. frame), etc.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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