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Where Are the Real SID Tunes?   [2024]

Where Are the Real SID Tunes? Released by :
CODE7 [web]

Release Date :
21 March 2024

Type :
C64 Music

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Code .... Richard of People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Music .... G-Fellow of CODE7
Text .... G-Fellow of CODE7


SIDs used in this release :
LifeForms (tune 3)(/MUSICIANS/G/G-Fellow/LifeForms_tune_3.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Steel on 23 March 2024
Anything that runs on a stock c64 is real c64. Nothing more to say about it. If it wasn’t about pushing the limits where would the demoscene had stopped to exist?
User Comment
Submitted by spider-j on 22 March 2024
@vincenzo: many people love to work with even stricter limits within the platform limits (256byte, 4K, Onefile compos etc.). Of course I don't agree with G-Fellow that any of that is more "real" than anything else. But I would love to see more creative music compos at parties occasionally. The limit compos we had on CSDb (triangle wf only, 25Hz, sound like '83 etc.) were really cool.

That said: I think it's nice that some party started having cover music compos in addition to the "normal" ones :-)
User Comment
Submitted by CreaMD on 22 March 2024
Reminds me of some people insisting that their composition should be played on 6581 for the best experience, but the experience wasn't worth it. Whatever tool, or technique, or setup one uses, the most important thing is to (random "groovy" phrase follows) get balls to the wall with it. Especially for competitions. ;-)
User Comment
Submitted by iAN CooG on 22 March 2024
"I'm not good at making good tunes so I have to use some pathetic excuses to invalidate good musicians' tunes and I try to remove some of the competitors. Also let me release another useless remix of an old tune because I've no idea how to compose a good tune but I have to generate some output to get some attention, else I won't get any due to my incompetence in the field"
There, sum of all of this.
User Comment
Submitted by TheRyk on 22 March 2024
User Comment
Submitted by Jammer on 22 March 2024
Basically, what Vincenzo said ;)
User Comment
Submitted by Wile Coyote on 22 March 2024
Not bad. I hear a slow stomping marching beat.
This could work well with an overhead RPG.
User Comment
Submitted by TheRyk on 22 March 2024
Tune:
I think what GPZ means with "uninspired" matches my wording "melody is going nowhere". Technically you know what you're doing, maybe listening to lots of music or even doing SID covers helps in the inspiration department, but what do I know, I ain't a musician/composer, I only know playing "To be on Top" does NOT help ;)

Message:
SAMPLES 8o *fishes monocle from martini glass* Anything not done with Rob Hubbard player or at least any editor older than 1990 should be burnt with hellfire! [/end of irony]

Seriously, not only author GF but also sceners I met on parties _ARE_ actually discussing samples/digis being allowed at X... mostly criticising it, the debate ain't totally new. O tempora, o mores...
Solution A:
X-Orga tighten rules or split release categories? But then Pandora's box is opened and someone will want to rule out multi-speed next...
Solution B:
Purists pick or launch another event/compo restricted to 1x speed (which could even intensify the problem if no one dares to release 1x speed at X anymore)
Solution C:
Single Speed musicians simply rule so hard with their X tunes (it is possible, it actually happened) that they wipe the floor with any sample/digi tunes :)

Personally I think the voting audience at X Party knows the difference, but I slso caught myeself votig maximum score for tunes using multi-speed or even digis, when the overall result was a headbanger, so what...
User Comment
Submitted by vincenzo on 22 March 2024
The demoscene was and is about pushing the boundaries on any and every platform. I don't see an issue with using samples or multispeed, it's a weapon of choice and it's within the limitations of the original hardware.
Following up on this logic, we should ban 1541U and similar expansions from demoparties (and from existence? :) ), organizers should run the demos from stock C64 and a fitting, original 1541 drive, etc. Demomakers should not consider expansion hardware bugs and should not do workarounds them (aka. buggy firmware of a hardware).

Where do you draw the line where something is acceptable and some other isn't acceptable? It's a personal preference, and demoparty organizers draw their own lines by coming up with their parties' rules.
Composers will use whatever they want and whatever they can to compose music - some of them will stick to the pure SID sound, some of them will go to different territories by using multispeed or samples, or both. It's also about personal taste and preference, and by not liking one or another genre/style doesn't make it less valid.

Sorry, but I don't understand all of the fuzz about this. It sounds a bit like "everything was better back then" - but c'mon, where's the fun of it, where is the experimental spirit and coming up with something different?
User Comment
Submitted by Mibri on 22 March 2024
If by 'real SID tunes' the author means SID tunes that don't incorporate samples, then I'm not sure why they're asking where these tunes are, because loads and loads of them are released every year (more so than tunes incorporating samples) and they're readily available on here and in HVSC.

I would suggest that the X2023 compotunes by Jammer, LMan, and Juzdie weren't at the top end because they incorporated samples and were therefore cheats - they were at the top because they're wonderfully imaginative compositions realised with no shortage of technical flair and attention to detail. I say this as someone who finished in the middle of the pack with a regular single-speed tune, albeit one that I'm quite happy with. If those top X2023 tunes make decent sample-based composition seem easy, then they've succeeded, because it is not.

If it runs on stock C64, it's kosher. C64 is bigger than all of us. :)
User Comment
Submitted by Jammer on 22 March 2024
Digis used to constitute a separate category in 90s/00s but it was because entries were usually cheap $d418 samplings of famous tunes so it was rather trash compo. I couldn't imagine putting THCMODs with these together.
User Comment
Submitted by spider-j on 22 March 2024
I also prefer single speed, plain SID. But I must admit there is some multispeed and / or sample stuff that I do enjoy.

I guess SID has grown so big that one could split that into two compos (like Demo and Intro). One "anything goes" compo and another 4K, 1x speed limited compo.
User Comment
Submitted by Nordischsound on 22 March 2024
I agree with samples, I would love if samples would count as an own category, like wild compo and should be not allowed in regular compo. I know some other musicians agree with me. After I read the comments here I've aspect a bad tune but this one is actually pretty decent.
User Comment
Submitted by Flotsam on 22 March 2024
I agree. Digital samples, multispeed, odd time signatures, shuffle rhythm - they're all blasphemous and evil. Burn in hell all of you who dare to sodomize the SID!
User Comment
Submitted by chatGPZ on 21 March 2024
Message would be stronger if combined with a less uninspired tune :)
User Comment
Submitted by Jammer on 21 March 2024
LOL! xD
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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