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Volatile   [2006]

Volatile Released by :
Panda Design [web]

Release Date :
28 May 2006

Type :
C64 One-File Demo

Released At :
Birdie 16

Achievements :
WiLD Demo Competition at Birdie 16 :  #11

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... moh of Panda Design
  radiantx of Panda Design
Music .... radiantx of Panda Design
Graphics .... radiantx of Panda Design
Text .... moh of Panda Design
  radiantx of Panda Design
Linking .... radiantx of Panda Design


SIDs used in this release :
Volatile(/MUSICIANS/R/Radiantx/Volatile.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Radiant on 31 May 2006
Greeting only the (active in the last 6 months) elite is a deliberate move on my behalf - if you want greetings, go out and release some ace shit. :-)
User Comment
Submitted by G-Fellow on 30 May 2006
Simple demo, but i wish also to see some more little productions like this...But hey you greet only the elite and not so small groups that also release cool stuff, like Covenant, Civitas and many more...They deserve it also! : D
User Comment
Submitted by Radiant on 28 May 2006
Scout: Haha, my thoughts exactly! And then I even spent two or three minutes making it less seal-esque. ;-)

As for the demo, it really isn't much... I'm pretty happy with the intro and buildup, but the effect is quite lamely implemented, and moh didn't get around to adding anything more interesting to his part, so... Well, it's just small and very simple. Don't worry JackAsser, I won't release anything now until I have some coder pr0n ready. :-) (And I've sure got some ideas, so watch out.)
User Comment
Submitted by Scout on 28 May 2006
Nice and sweet demo-ette.
The rabbit in the last screen looks like some rabbit+seal cross-breed =)
User Comment
Submitted by Frantic on 28 May 2006
The part with the circulating sprites ("volatile") made me realize that I actually (most often at least) give a shit about advanced code or not as long as things move a lot on screen (as long as it isn't super duper ultra advanced and cool). If it moves a lot = good, if it doesn't = bad. ;) The rabbit was a bit too still though. ;)
User Comment
Submitted by Jak T Rip on 28 May 2006
Yeah, moh is picking up! :)
User Comment
Submitted by Oswald on 28 May 2006
the title screen was pretty fresh, good design at that, the rest is well, excersize more on the effects part :)
User Comment
Submitted by JackAsser on 28 May 2006
Nice, I like! and thanx for the references to Chili Power. Next demo from Panda Design I expect some severe coders pr0n though. :D I know you guys have it in you.
User Comment
Submitted by Richard on 27 May 2006
Great music, and nice demo, although simple :)
User Comment
Submitted by psych on 27 May 2006
Nice tune.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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