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Forgotten and Found 4   [2011]

Forgotten and Found 4 Released by :
Wile Coyote

Release Date :
27 December 2011

Type :
C64 Graphics

AKA :
Shoot’em Up Mock-up Screens x4

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Code .... Ice-T of Raiders of the Lost Empire
Graphics .... Wile Coyote

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Wile Coyote on 9 May 2012
(from gtw64)

Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game.

Jason Kelk informed GTW64 that the game was being produced with input from both artists with a short deadline for Fusion 08 as a competition game. Unfortunately when it became clear that all the graphics may not quite be ready in time, Jason took the decision to take his Co-axis 2189 title (which was closer to completion) and finish 3 levels for the competition.

Charge Amarda was put into hibination and has been this way ever since. However, there are various builds of the game which Jason will make available in the future which features both sets of graphics from Andy and Shaun in action with a few test sprites (we think from Warflame).

Andy mentions his involvement in the game (as well as supplied some screenshots of his graphics):

"The other 128 chars of background GFX mentioned by Shaun were created by me! Or at least I have a very early version of them which I never really finished and fettled with. TMR did slot them in and I have a version of the 'game' with my GFX in." - Andy Vaisey

http://www.gtw64.co.uk/Pages/c/Review_Chargeamarda.php
Production Info
Submitted by Wile Coyote on 27 December 2011
Forgotten and Found 4
Aka: Shoot’em Up Mock-up Screens x4

Created 2008
Photoshop/Adobe [1989-2001]
Char Pad 1.0 /Stewart Wilson/Subchrist Software [2003]

Released 2011

T.M.R./Cosine requested some graphics for a horizontal colour scroll Shoot’em up. I can’t quite recall the details, although I do recall there being limitations. The game was to be single load. The Level was to be constructed using 4x4 Blocks using a maximum of 128 characters. The scroll area 12 screens wide. The remaining 128 characters were to be used to create another level (to be created by someone else).

During the creation of Level, Brain-storm thoughts emerged as Red planet, Mars, abandoned building, some forms of life - possibly cyborg. The yellow circular structure shows obvious signs of R-Type/Irem creeping into my thoughts.

Some sprites were created, although never animated, with the exception of an explosion, which used a total of 4 frames of animation. I was really happy how that turned out :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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