Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Ächzzeit   [2011]

Ächzzeit Released by :
Nuance [web]

Release Date :
28 December 2011

Type :
C64 One-File Demo

AKA :
Ächzzeitkulturbeutel , Aechzzeit

Released At :
the Ultimate Meeting 2011

Achievements :
Mixed Demo Competition at the Ultimate Meeting 2011 :  #1

User rating:*********_  9.1/10 (49 votes)   See votestatistics
*********_  9.2/10 (24 votes) - Public votes only.

Credits :
Code .... Bitbreaker of Goldvotze, Metalvotze, Nuance
Music .... Intensity of Dekadence, Gheymaid Inc., Level 64
Graphics .... Bitbreaker of Goldvotze, Metalvotze, Nuance
  Ragnarok of Faque, Metalvotze
  Raven of Nuance
  Widdy of Cosine, Genesis Project, Goldvotze, Nuance


SIDs used in this release :
Easy Youth Mystery(/MUSICIANS/B/Behdad_Arman/Easy_Youth_Mystery.sid)

Download :
http://csdb.dk/getinternalfile.php/101449/nce-aechzzeit.zip (downloads: 1422)
http://csdb.dk/getinternalfile.php/101498/aechzzeit_turbo.d64 (downloads: 959)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Shine on 12 July 2016
INDEED ... (Demo(n)stration) at it's finest! <3
User Comment
Submitted by Jammer on 12 July 2016
One of the greatest pieces of code I've ever witnessed on C64 ;) Kudos!
User Comment
Submitted by Thunder.Bird on 13 June 2015
Its fresh, its synced to msx, its 16:9, its all in one file (how could you manage this big boobs into a onefiler?!) :D
Yes, the msx is allright, could've been better, but anyway it is a gem!
User Comment
Submitted by Sith on 12 April 2014
Nevermind, Tom-Cat was so kind to send me a new stock-fix.

As for the demo, bursting with content for a one-filer but I do consider loading a file beyond $D000 needing a loader cart stretching the definition of a 'one-filer' a bit.

I loved the intro swirl and the vector effects. I've seen these boobies before when someone posted a link in a public chat room. It is ripped from a video called "maria has huge amazing breasts". lol
I love the skyscraper scroll at the end, simple but stylish.
User Comment
Submitted by Sith on 26 March 2014
Can someone upload a stock-64 fixed version with loader? The link from Tom-Cat is broken.
User Comment
Submitted by Jak T Rip on 22 July 2013
Yikes! How could I miss writing a comment for this one!?
Firstly, thank you for the many, many nice ideas in here. The dentro is fresh and beautiful (except for the boobs).
Greetings to the nice people in Nuance, it was great meeting you at X looong ago.
User Comment
Submitted by Slator on 16 January 2013
was watching it some more lately and I saw that I didnt leave a comment in here, bitbreaker, really awesome job on this one, a superb onefiler with cool music, nice code and real boobs... 2 thumbs up
User Comment
Submitted by Bob on 1 December 2012
My favourite one file demo...
damn you touched on a thing which I wanted to do... defining with fli...
and the boobs... #1 ;)
User Comment
Submitted by TheRyk on 26 April 2012
Hooray 4 boobies!

How could I have missed this one? Maybe too much involved into another party or too big release flood at that time.

However, back to the juggling: The only minimum flaw thing which is not 100% perfect is that the left elbow doesn't fit into the screen.

Everything else ist top notch imho.
User Comment
Submitted by Jailbird on 9 March 2012
Never thought I'd ever say this, but the juggling boobs were a bit out of the place. Everything else is just top notch! A really fine demo.
User Comment
Submitted by Mr Wegi on 15 February 2012
Very nice one - so many effects in one file - thumbs UP!
User Comment
Submitted by Karoshier on 3 February 2012
Great release. Well done! I loved it on the stream. Also, thanks Bitbreaker for sharing your code and writing a codebase article about it. I have added a link to it in the Maths menu.
User Comment
Submitted by Yazoo on 2 January 2012
i just checked it today (a bit late, i know) - and i have to say, that this was a real surprise for me. i love those vectors.
with a little more good gfx (especially in the intro-screen - the fullscreen pic was nice) and a little higher pace at some points - this would be one of the top-demos in 2011 for me (still it belongs to my top 10 2011 demos). but i know - its one file, which is pretty cool. i am really looking forward to your next demo.

ah yes, and r.i.p arman :( nice, that you have used one of his tunes.
User Comment
Submitted by Bitbreaker on 1 January 2012
@axis Sure might be an option, however x and y are in use in this loop, so no sax here :-( There is potential for optimizations in the twister-part, but timing is easily fucked up and was always nasty to fix :-) Actually it is a FLI every two lines with expanded multicolor sprites that cover the right and left side and thus build the outline + rasterbars. Inside is charset in ecm-mode. Actually the cycles i need for 2 lines of fli appear to be one too much, but it somehow still works. Never touch a running system :-) If you are interested in more details, i don't mind sharing the source with you.
User Comment
Submitted by Axis/Oxyron on 1 January 2012
@bitbreaker: I´m not 100% sure what you do in the twister. But a common trick to avoid destroying the upper bits of $DD00 in FPP rasterroutines is to use the SAX illegal opcode to mask and store $DD00.
User Comment
Submitted by MagerValp on 1 January 2012
That's a really nice PETSCII effect, shame it wasn't released on a PET first :)
User Comment
Submitted by Bitbreaker on 1 January 2012
@algorithm Well, the animations are quite suckless, the boobies use 256 chars (interlaced, so 2 charsets) for 15 frames, i don't even crop the frames, so they can be simply switched by $d018. Exomized size is ~9k. The globe has 24 frames, and uses 64 common chars for all frames, screens are cropped here to save space when being depacked, exomized size is 5k. Startanim uses 110 handsorted symbols of the petscii-charset that are matched against the original bitmap. It uses 15 frames and exomized size is 9k.
More important is to have enough ram free for the twister and cube, where i need each time 2 banks for the line-segments. Luckily they also compress quite well (~8k per part). The vectors btw. fit into less than 4k. The koala fader generates its own code on the fly to save space, and still it is the biggest part :-)
The only problem was always to avoid overwriting of still unshown parts, so i squeezed most of the compressed parts into $8000-$c000, and let the action take place in bank 0 and 2. Also getting rid of the animated parts asap helps a lot.
In fact i wanted to load things first with an irq-loader, but the twister trashed the upper bits of $dd00 to save the few cycles needed to not skip frames. Something the loader was not amused about, at that point i did a try as onefiler, and found out that even as onefiler there is still plenty of space.

Example source for the vectors can now be found here:
http://www.codebase64.org/doku.php?id=base:filling_the_vectors
User Comment
Submitted by algorithm on 31 December 2011
I like it. I would go far to say that it is probably the best one filer I have seen with so much content. Loved the boobies and great hires vectors. What type of packing scheme are you using for the animations. I know they are vq based.
User Comment
Submitted by DeeKay on 31 December 2011
It is probably worth mentioning that the startup effect is rendered in c64-romchar, no sprites, bitmaps or custom charsets are used! ;-) It's these little things that make this demo stand out, very well done, Bitbreaker!
User Comment
Submitted by Axis/Oxyron on 31 December 2011
What a surprise. Great demo, great vectors and nice boobies. Also kudos for squeezing this massive amount of content into our beloved breadbox at once.

User Comment
Submitted by skull on 31 December 2011
as to produce single-file, a perfect and polished
User Comment
Submitted by Stainless on 30 December 2011
BOOBIES!!!
User Comment
Submitted by Shadow on 30 December 2011
Very nice onefiler. I am impressed with how you have managed to squeeze everything into memory, I mean intro-swirling-innertube, rotating world and bouncy boobs all must be pretty memory-demanding animations!

Oh, and supernice vector routine as well!
User Comment
Submitted by Tom-Cat on 30 December 2011
Version that loads from disk (used SS5 ...) ... no fastloader either so you can load on real c64 using SD2IEC, IEC2ATA, uIEC, etc. devices :

http://pc.sux.org/tomcat/AechtzeitDisk.zip
User Comment
Submitted by Count Zero on 30 December 2011
Awesome gfx - partially :)
User Comment
Submitted by Yogibear on 30 December 2011
Cool demo! I'm stunned by some effects and some particular gfx! :)
User Comment
Submitted by psych858o on 30 December 2011
Freaking brilliant !
User Comment
Submitted by Stein on 30 December 2011
Awesome!
User Comment
Submitted by Burglar on 30 December 2011
what a cool demo! the first vectors and the color/layout is fresh! and the twister, just wow

and featuring barman's most interesting tune yet. still miss the coffee'n cigs.

my only prob is that u cannot load it on a stock 64 due to being over 202 blocks. partyversions ftw

<3 the boobs
User Comment
Submitted by Joe on 29 December 2011
Some rather nice ideas in this one: A fusion of the 90:ies-00's in a retrospective with new compression tools.

I'd love to see the future of this, set with the fattest sound from Poland, a realtime speech synthesizer from Sweden, some algorythmic maths from the UK, put in use by some Hungarians and graphics from Finland or Germany, all designed by the Dutch, inflated by effects from the Norwegians and Danes :)
User Comment
Submitted by celticdesign on 29 December 2011
ÄCHT COOL!
User Comment
Submitted by Killsquad on 29 December 2011
Love it, especially the vectors.
User Comment
Submitted by netrom on 29 December 2011
Cool! Best I've seen in a long while.
User Comment
Submitted by LHS on 29 December 2011
Big onefile demo with a few full valued demo parts - my beloved style :-)
User Comment
Submitted by Bitbreaker on 29 December 2011
@Digger
Yes, the vectors are realtime and in the case of the cube they run at ~25fps. Actually the reason for this part is, that the stuff from codebase64 didn't convince me, so i just tried to do it better. This is the result :) I already put a tutorial on codebase64 some weeks ago, but will add the full source for the vectors as well, now as it is released.

And yes, it also bothered me that it is a few blocks too big, but it also bothered me that i had too many bytes left in the uncompressed case, so i did the worldglobe part to fill the remaining space. Sorry to bring some into trouble with that decision. I'll do a version with loader then to make all happy.
User Comment
Submitted by Wile Coyote on 29 December 2011
The Boobs were good :D
..as was the scroller below.

I liked the End Part

The large spinning globe was the most impresive part for me.
Something like this would make for a good part selector.
User Comment
Submitted by JackAsser on 29 December 2011
Lovely stuff!!! I'm impressed, although missing not adding a fast loader was kinda lame. :)

For VICE users not interested in attaching a cart, enter the monitor and do:
> bank ram
> l "*" 8
> x
RUN
User Comment
Submitted by Digger on 29 December 2011
Awesome prod. Love the fact it's a dentro. Lots of nice lossy compression effects.

@Bitbreaker: Are the hires filled vectors realtime? How? ;-)
User Comment
Submitted by PAL on 29 December 2011
This one is really good. I loved the boobs and the fast dither filled vectors the best... wonderful demo!
User Comment
Submitted by Perplex on 29 December 2011
Cobra Mk.3 *and* tit juggling - what more could you want? A "marching cube", perhaps? Great stuff! Fitting all this stuff into one file is impressive!

Minor niggle: you should add a fastloader to the disk image.
User Comment
Submitted by Radiant on 29 December 2011
Skate: Yes, there are actually too many parts for a onefiler - try loading the demo without a fastloader. ;-)

Vectors were my favourite as well.
User Comment
Submitted by Brush on 29 December 2011
Hey,
Nice little post-xmas present. Nice ideas and flawless execution. Thumbs up!
User Comment
Submitted by Skate on 29 December 2011
Too much content for a single file demo! All parts are amazing. Vector part is my favorite.
User Comment
Submitted by hedning on 29 December 2011
Great!
User Comment
Submitted by Cresh on 29 December 2011
Fresh! Well done, guys!

Ps.
No surprise Arise member gets shocked with tits...
User Comment
Submitted by Sixx/G★P on 29 December 2011
Dropped my jaw while watching ze stream, great effect, nice flow. Nuance. \O/
User Comment
Submitted by wacek on 29 December 2011
A very nice, tightly-packed dentro with some fresh ideas :) My only complaint is that design-wise the boobies felt bit out of place... who said that!?!?! :D
User Comment
Submitted by iAN CooG on 29 December 2011
very nice demo and I am stunned by the finding of an unreleased tune by Arman.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (48)
· Production Notes (2)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release (6)
Info on other sites
· Pouët
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2016
Page generated in: 0.437 sec.