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Time Machine   [2013]

Time Machine Released by :
Booze Design

Release Date :
1 March 2013

Type :
C64 Demo

AKA :
1988

User rating:*********_  9.2/10 (65 votes)   See votestatistics
**********  9.6/10 (29 votes) - Public votes only.

Credits :
Code .... HCL of Booze Design
  JackAsser of Booze Design
Music .... Dane of Booze Design
Graphics .... HCL of Booze Design
  Jailbird of Booze Design
  Valsary of Booze Design, Elysium
Charset .... HCL of Booze Design
  Valsary of Booze Design, Elysium


SIDs used in this release :
Alpha Bitch(/MUSICIANS/M/Mitch_and_Dane/Dane/Alpha_Bitch.sid)
Channels(/MUSICIANS/M/Mitch_and_Dane/Dane/Channels.sid)
Legacy(/MUSICIANS/M/Mitch_and_Dane/Dane/Legacy.sid)
Melonade(/MUSICIANS/M/Mitch_and_Dane/Dane/Melonade.sid)
Videogamer(/MUSICIANS/M/Mitch_and_Dane/Dane/Videogamer.sid)

Download :
http://csdb.dk/getinternalfile.php/114389/TimeMachine.zip (downloads: 1578)
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/b/Booze_Design/Time-Machine.zip (downloads: 280)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Compyx on 28 December 2015
Love this demo. My idea of demos is still stuck in the time of Bones, Horizon, Upfront and the likes. DYSP's, DYCP's, stretchers, all combined with open borders, that's old school coderporn.
Colorcyling should be reserved for sprites in multiplexers and boasting about those multiplexers in 1x1 scrollers ;-)
User Comment
Submitted by Scarzix on 16 May 2015
Any special settings needed to make this run with VICE 2.4 (Windows 7 64-bit)?

Halts as the music begins and the borders flash and the diskdrive "spins".

I have enabled true emulation of drive etc. Cant spot anything that doesnt work on other demos? bad http zip maybe?
User Comment
Submitted by Karmic on 7 May 2015
So if you boozers have a time machine, why not take EoD back to 1985 and set the demomaking bar right then ;)
User Comment
Submitted by DKT on 4 March 2015
I think it is an orgasm, what I think I feel when I watch demos like this.
User Comment
Submitted by iAN CooG on 11 October 2014
ceci n'est pas un comment
User Comment
Submitted by Zyron on 11 October 2014
Deserves more comments.
User Comment
Submitted by Dane on 5 March 2014
I am still really entertained by watching this and reading all of David's funny scrolltexts. And it was a really good couple of months for me music-wise. :)

Anyway, enough of that. On to the next one!
User Comment
Submitted by Sith on 12 October 2013
Incredible stuff. I'm not a programmer but knowing what the default stuff is a 64 can do, then this is some very sophisticated code right here. Awesome tech demo of beefed up retro effects.
User Comment
Submitted by Glasnost on 30 April 2013
Nice one.. I keep coming back somehow.. Thought first it was for the nice dysps which keeps surprising me with another detail i didnt realise... But my mind is somehow trapped in amusement of the audio for this, which makes it so enjoyable.. Love the intro music that it takes some time to flip the disc :) And the layers in the last part are just so amazing.
User Comment
Submitted by Rough on 12 April 2013
I was surprised I had to press SPACE.
but then again... hence the title! 8)
User Comment
Submitted by Jak T Rip on 27 March 2013
Wonder-full!
I love your idea of meeting the guys you challenge on their own turf by imitating their style.
Slick, stunning and boy do these bob vectors rule!
I also love the data poetry in the note and the text crunch&interlace effect is awesome...
User Comment
Submitted by TheRyk on 10 March 2013
What Danzig said, mere dycp code pron. Besides music and gfx being top notch, I'd like to have sex with this code.
User Comment
Submitted by Killsquad on 8 March 2013
I can dig it. There's something hypnotizing about plexers and dysps. I can just sit and stare at them. Love it.
User Comment
Submitted by Nova on 7 March 2013
I find it interresting that you chose to challenge these old records instead of doing another fast-moving-newschool demo, In my opinion, If you understand the hardware the transitions are just prelude, what we came for is the main feature..
User Comment
Submitted by skull on 7 March 2013
as usual, extremely fine-tuning
Great music
User Comment
Submitted by HCL on 5 March 2013
Quoting JAC
What's the deal with sprite crunching here? Is it "just" to get sprites of less then 21 scan lines height (and hence more overall)?

Uhh.. Yes, exactly :)
User Comment
Submitted by JAC on 5 March 2013
Nice, a good coder knows when to add waiting for SPACE :-) What's the deal with sprite crunching here? Is it "just" to get sprites of less then 21 scan lines height (and hence more overall)?
User Comment
Submitted by Testa on 4 March 2013
what a delicious demo!..
User Comment
Submitted by Axis/Oxyron on 4 March 2013
You are stuck in 1988? Lucky bastards! ;o)
You may visit doc brown there to come back.
User Comment
Submitted by HCL on 4 March 2013
@Zaz: Nope, crunched dysps were both made in 2009. Didn't even know yours were crunched, you don't make any commercial of it :). But you're right about the bad timing. Time Machine was in fact delayed as we hoped to release something more futuristic before we went back in time again (after "1991"). But.. now we're stuck here, gotta find a way back i hope.
User Comment
Submitted by Cresh on 4 March 2013
Chapeau bas, Booze D.
User Comment
Submitted by Mactron on 3 March 2013
Crashes on my 128DCR after titelscreen before loading side 2.
(FC3 killed)
User Comment
Submitted by Zaz on 3 March 2013
From a coding point of view, can't really be faulted and nice to see such a diversity of DYSP methods. Visually, I wish this hadn't been released so soon after '1991'.
The DYSP code in both the spritecrunch parts looks remarkably similar to mine in 'POP'; did someone disassemble my code? :)
User Comment
Submitted by Valsary on 2 March 2013
Thanks for all positive comments on the visual side of this demo...i can't really remember when i did so many gfx in so short time...but, it was a great fun :)

@PAL, Cargo: My daughter loves Dane's second track :) Arabic SID dance rocks :P
User Comment
Submitted by HCL on 2 March 2013
@Groepaz: Yes, that's true. I used to bring my c128 to parties back in the days :). I rarely use it today since the keyboard is bad, probably full of dust and oxide :(. I just ran the demo on it now though, and i see what you mean :(. It's a shame.. Plus the fact that my c128 nowadays has an old SID, even darker than on my breadbox.. so none of my machines do any justice to Dane's music :(.
User Comment
Submitted by algorithm on 2 March 2013
Nice stuff. For a non c64 coder it may appear simple but a lot of timing methods in this demo. A lot more complex than it seems. For the concept and execution of this its great work
User Comment
Submitted by WVL on 2 March 2013
Wonderful :D

I guess this is it for DYSPs?
User Comment
Submitted by Groepaz on 2 March 2013
oh? i thought you were using a C128 for coding? at least i remember you had one with you at one or two parties :)

"Also my breadbox don't show these bugs (i assume you mean d020/21 splits on newer VIC)."
at least judging from the sid tune used, the demo is supposed to be watched on a new C64 though =) and no, i mean the grey dot junk that appears between some parts, it cant be avoided in splits obviously :) (and x64sc -model c64c can be a great help with fixing that crap indeed)
User Comment
Submitted by Dane on 2 March 2013
I just have to add Valsary really added the cherry on top for this demo. I can also recommend going to Worst Eastern when working on a production. (It's next to Mongolia)
User Comment
Submitted by HCL on 2 March 2013
@Groepaz: You're right, I am lazy. Until the day before release (party version) i didn't know about the x64sc, which is a weak excuse. But it's kind of symptomatic also, i'm a c64 coder so why would i care about modern software? ;P. Also my breadbox don't show these bugs (i assume you mean d020/21 splits on newer VIC).
User Comment
Submitted by Dr.j on 2 March 2013
What a superb demo. Booze D. succeed to say No to sideborders .cool dysps! i enjoyed the demo very much , the design ,code and music are gorgeous. 10/10 .10x for perfect time machine and old beloved effects.
User Comment
Submitted by Groepaz on 2 March 2013
i spare myself the praise but... again i noticed this demo contains a whole lot of unnecessary "grey dot" flickering. seeing who coded it i think thats a sign of pure lazyness and actually deserves a downvote just for that =P
User Comment
Submitted by wacek on 2 March 2013
Very impressive. Apart from code side, also nicely designed and polished.
Yet somehow, I am really looking forward to meeting you guys in the future world next time ;)
User Comment
Submitted by Shadow on 2 March 2013
Nice, some serious hardcore DYSPing in this one...
User Comment
Submitted by Burglar on 2 March 2013
thanks for the final! I really like I can now decide myself when to continue to next part.

I wonder if it's possible at all to improve on pretty much every effect in here.
I did miss a world record multiplexer though, xbow still holds it at 144?

great soundtrack and gfx too!
User Comment
Submitted by Yazoo on 2 March 2013
this contains nice graphics, the code seems not scrimpy, the overall design is nice, music is really good... so whats not to like here.
thanks for the final version.
User Comment
Submitted by Sledge on 2 March 2013
Lovely demo! Wonderful design, with amazing music and graphics. And I just love the coding too.

Kudos for the wonderful scroll texts :)
User Comment
Submitted by Axis/Oxyron on 2 March 2013
Thank you guys for delivering the final of this fine piece of demo.
I always loved and will ever love this late 80´s style. Scrollers, DYSPS, rasterbars and lots of sideborder action. What could be better? Looking forward to 1987!
User Comment
Submitted by encore on 2 March 2013
I simply had a great time watching this.
User Comment
Submitted by Brush on 2 March 2013
So many great effects and thank you so much for the "space bar" mode. Call me a geezer but i actually enjoy watching the dysps moving for an hour or so while i try to figure out how it all works :)
Strong performance from our Valsary is another highlight of the demo not to mention Dane's music.
@HCL: you've managed to provoke half of the active coders in this demo. If this is not causing Crossbow to counter attack with some new records then nothing will. And also knowing that you've recently had another baby i just fail to understand how do you manage to put out so many great releases. Could you write a tutorial for the rest of us? :)
User Comment
Submitted by Radiant on 2 March 2013
My favourite demo so far this year, featuring plenty of unbeatable code, ace graphics and some very well crafted music (not the least player wise). I can only imagine the frustrations HCL must've gone through with some of the parts before he got them working... Well done! :-)

Also big thanks for the lovely notefile, I wish more people (me included) took the time to code some actual noters again... These days it's all Internet this and Internet that, and it's nice to be able to forget about it from time to time, lean back and enjoy some oldschool information sharing, using the tried and soulful techniques of yore.
User Comment
Submitted by Pantaloon on 1 March 2013
really nice to see a final :)
User Comment
Submitted by bepp on 1 March 2013
Thanks for making a proper version of this demo. "Vintage Data Gourmet" It's always a great joy reading HCLs scrollers. Impressive code, gfx and music although lacking a bit in the transition department ;-) "Was not done in five minutes". Amen! Well this demo leaves me with a smile on my face. Nice one!
User Comment
Submitted by Danzig on 1 March 2013
I got mad, my dick got hard.. seeing all this sideborder dysp stuff.. OH MY GOD!
User Comment
Submitted by PAL on 1 March 2013
I love this demo... this is what demo used to be in the past, just better! Music is also really cool and my daughter Vilde made some arabic dance moves to it while the sprites flew and music spourted out! Great graphics and transitions are effective and fast and good... I love this! Congratulations n a great demo! Another point I really like is the fact that this demo is widescreen, it just feel so widescreen the whole thing because of sideborder on all stuff... nam nam.
User Comment
Submitted by RaMoS on 1 March 2013
coooooooooooooooooooooooooooool !!!!
User Comment
Submitted by HCL on 1 March 2013
@Sledge and other frequent spammers: If you have problems with your wife, don't post a comment on a c64 demo, talk to her instead. If you have problems with your 1541U-II or with you emulator, don't post a comment on a c64 demo, talk to your wife about it or anyone else you can trust ;P.

@Monte Carlos: Spot on :D
User Comment
Submitted by Monte Carlos on 1 March 2013
HCL, how long did you lock in in front of your computer to finish this? Insane!
I just image HLC eating some cornflakes 6.00h in the morning, starting to code, still eating with one hand, coding until noon, putting pizza in the oven, still coding while it bakes, eating pizza with one hand while coding, telling boss not feeling good today not coming to work, continue coding until say 6 pm, eating an apple, coding until 12 pm, falling asleep infront of 64, waking up at 6.00h am, starting again until while(true) is interrupted by if (demo_finished()) {break;}. Then uploading and falling into coma for one year and waking up not remembering what he has done and not recognizing all the fame he got. Starting normal life again. ;-)
User Comment
Submitted by JackAsser on 1 March 2013
@sledge: for emu have u enabled true drive emu. For 1541u have you disabled drive #9?
User Comment
Submitted by Sledge on 1 March 2013
As usual I have problems with all the cooler demos released. I cannot get this to work on the latest 1541U-II firmware on my C64 or my C128. In Vice 2.4 OS X it just stalls with CPU JAM! Grr...

@HCL: But I'm so frustrated!!! :)
@JackAsser: Thanks.. worked better with no #9
User Comment
Submitted by Dr.Science on 1 March 2013
I feel 20years younger, thanks a lot for that!!
User Comment
Submitted by hedning on 1 March 2013
WUNDERBAUM! Awesome! \o/
User Comment
Submitted by Stein on 1 March 2013
Haha awesome! I watched this now with a big smile on my face. In addition to the neverending dysp multiplexers, the intro wipe was soooo cool!
User Comment
Submitted by ruk on 1 March 2013
Coder pr0n!
User Comment
Submitted by Trash on 1 March 2013
Four top ten demos at the moment speaks for it self, I am totally blowned away by the code effort that must have gone into this production...
User Comment
Submitted by Shine on 1 March 2013
"W O W", diz is da r34l 5H!T :) 12/10
User Comment
Submitted by Cargo on 1 March 2013
This demo is the high level of entertainment for me. Superb! I saw it with my 3 years old daughter. She likes it too!
User Comment
Submitted by Flex on 1 March 2013
What a smooth demo in an oldschool spirit. Big up for all the work you put into this one guys! I love the idea of going back in time and making it better than ever!
User Comment
Submitted by Twoflower on 1 March 2013
Finally I can show my 9 month son how a contemporary D.Y.S.P should look like! Many thanks! So, what do you say now, Spike of Bones? :-)
User Comment
Submitted by xpo on 1 March 2013
fantastic artwork in this demo!!! great job gentleman !
User Comment
Submitted by Zyron on 1 March 2013
JAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
User Comment
Submitted by HCL on 1 March 2013
Great efforts from everybody involved, but especially from Valsary who joined the team recently. He made a huge difference in the final result, not to forget Dane's constant delivery of high quality music.
User Comment
Submitted by E$G on 1 March 2013
Booze Design deserve by default always a 10! Great demo!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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