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Frontier [reu]   [2013]

Frontier [reu] Released by :
Hoaxers [web], Wrath Designs [web]

Release Date :
14 July 2013

Type :
C64 Demo

Released At :
Solskogen 2013

Achievements :
Mixed Demo Competition at Solskogen 2013 :  #1

User rating:*********_  8.7/10 (37 votes)   See votestatistics
********__  8.3/10 (11 votes) - Public votes only.

Credits :
Code .... Firehawk of Hoaxers
Music .... Response of Darklite, Dekadence, Hoaxers
Graphics .... grasstust of Hoaxers
  Joe of Crest, Hoaxers, Vandalism News Staff, Wrath Designs
Design .... BHF of Abnormal, Hoaxers
  Firehawk of Hoaxers
  grasstust of Hoaxers
  Joe of Crest, Hoaxers, Vandalism News Staff, Wrath Designs
Idea .... BHF of Abnormal, Hoaxers
  Firehawk of Hoaxers
  grasstust of Hoaxers
  Joe of Crest, Hoaxers, Vandalism News Staff, Wrath Designs
Charset .... BHF of Abnormal, Hoaxers
  grasstust of Hoaxers
Concept .... Firehawk of Hoaxers
Loader .... Krill of Plush
Test .... BHF of Abnormal, Hoaxers


SIDs used in this release :
REU Voyage(/MUSICIANS/R/Response/REU_Voyage.sid)

Download :
http://csdb.dk/getinternalfile.php/118824/frontier.d64 (downloads: 1208)
http://csdb.dk/getinternalfile.php/118825/frontier-source.zip (downloads: 330)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Joe on 29 April 2015
Well if you by some difficulities seeing this little lovely gem, here is a simpler way
User Comment
Submitted by Ⓟrin©ɘss Ⓚn☻ɘki☆ on 28 April 2015
I thought it would function as one, I guess I'm wrong (:
User Comment
Submitted by Groepaz on 28 April 2015
it needs a REU, MMCR isnt one :)
User Comment
Submitted by Ⓟrin©ɘss Ⓚn☻ɘki☆ on 28 April 2015
Can't get this working with my MMC-Replay, which supposedly has 512KB RAM...
User Comment
Submitted by BHF on 19 October 2013
Its comments from good friends like Pal that inspires us to work even harder, and do our best. Thanks man, for the support and great review :)
User Comment
Submitted by Response on 3 October 2013
Music for this demo is available for download here: Frontiermusic

Included formats: SID,PRG,D64,MP3
User Comment
Submitted by ALIEN on 3 September 2013
I *LOVE* Scrollers - Thanks for endless creativity guys!
User Comment
Submitted by PAL on 27 August 2013
Basic fader missing, but not really important ofcuz... the cool audiences screen for oscars screening... way to go... music by the master of commercial c64 albums and a true sid wanker and carer, the ear of the beholder... intro... what a lovely font and font fader... the split between the lower scrolling image and then to full screen... bliss.... Rotate that vector shape dudes... lol. strange the dither difference between the ship and that shape... hmm.. make me wnder, but not more than wonder... love....

Frontier logo just is super. Grasstust is great... analog art... ot computer generated, but handcrafted... sunsetmoon with cool rotating letters scroller... grasshopper robotwoman, she wants the grasshopper, i know... wow it is a lot here... and all making music greater than it is, or is it the music making the other greater than what they are... or is it just that all are great... great, i settle with that.

ohhh greetings... look at that font movin in super sinus and making pace with music it is true power of the 50 frames per seccond... on a c64... it just is soothing for humans too nok at something like that.. it looks really cool. Listen to the music, dont thing RASS RAU or what eveahhh... listen and look at the show, hoaxers giving you 8bit magic...

The face.... wow... raster magic image, did i mention the raster image... it is a raster image of a womans face dudes, raster image... ha ha ha ha... .... it just look cool... ahhh the dypp... then techteched... it is such a nice scroll... just a bit more ram and a firehawk and that is there in yar face brought by hoaxers... man you coded the shit out of yourself here... silluette on display... looked even better on the big screen, not than it do not look great at vice or c64 but at big screen at party it ruled, almost the best image in demo live at the party in a way... woman again... perfected pixels by joe again, joe you should maybe try different stuff too, but again it is joe... hmm... but it should be hoaxers... but again now it is hoaxers because joe is hoaxers too... but you know what it really is super gfx but maybe you should explore some new stuff to portray because robotic women you have done to splendor and no one can do those better than you, show something else is my wish if i could have a wish?

Splendor pixels... man it is... it is mathemagical pixels in a shape of the known from you making a mood... the highres font is sure clean and the globe looked vastly impressive on the bigscreen... it is almost so you should have laced it to get more holographic mood in it? I do not know but i feel that.

Hoaxers... You made solskogen, you ruled the party! And to see you hug and be so excited and friends was just the very reason why i started to do pixels again on c64... friendship!
User Comment
Submitted by taper on 26 August 2013
Lovely demo, and the Star Trek:Voyager tune was brilliant. Good work, guys!

I would hate if REU became the new standard, but an occasional REU demo or two doesn't hurt, and this one was a joy to watch. :)
User Comment
Submitted by grip on 7 August 2013
Hoaxer's previous demo was pretty fronty, but this one is even frontier!
User Comment
Submitted by Jak T Rip on 24 July 2013
Motion Pixel Association... ;-)

I love the design and story line here, although the story feels kind of interrupted at times. Why not a 100% story lined demo? However a really enjoyable demo and the end part is one of the nicest screens ever IMHO! (I call it "World in Joe's hands")

And I loved the line "Money is money but women are better" :)

I think it's cool to have another REU demo, although it does raise expectations. I understand Groepaz here.

And for those who don't have a REU (also for everyone else) I can warmly recommend a 1541 Ultimate. It emulates any REU just fine.
User Comment
Submitted by celticdesign on 19 July 2013
great work and very stylish!
User Comment
Submitted by bepp on 18 July 2013
Ossom theme, visuals, music and code! Grate work! Thumbs up for a grate production, and also with such a small team!
User Comment
Submitted by Groepaz on 17 July 2013
"the problem is that it works in the vice enulator with any ram size, but we came across problems when running it on the 1541U."
doh. so you made it not work on real REU with different size because of 1541u bugs? *shrug* (i thought wraparound bug had been fixed in 1541u? or is configureable at least?)
User Comment
Submitted by 6R6 on 17 July 2013
Works on my Super 1750 Clone.
User Comment
Submitted by Firehawk on 17 July 2013
@Count Zero: the problem is that it works in the vice enulator with any ram size, but we came across problems when running it on the 1541U. Easy fix was to limit ram size, hard fix would require me to abandon my family :-) This was mostly a time constraint matter. It may work on an original reu, but we reckoned that noone owned it anyway, so. [edit we do have the code to do the check without limit of upper size, but I have no hardware to test it on at the moment]
User Comment
Submitted by Count Zero on 16 July 2013
Nice one with nice gfx showing the capabilities of long time underestimated hardware (in a proper demo - not "just" some animation) - and now tell me why this thing does NOT work on my original 2 MB CMD REU clone??? :)

You didn't fail to do a proper check there, did you? From all the whining here about it actually using a REU I cannot see a single complaint about someone having to limit the REU size to get it working - the only valid complaint really.

You ALL should have access to REU or REU emulation in some way and shall not complain about its availability.

Just some months ago xscpu64 was introduced and many were highly interested suddenly in the most obscure things for SCPU - will it take another 10 years until the very same discussion happens here?
User Comment
Submitted by Richard on 16 July 2013
Sat down, relaxed, and enjoyed this demo while drinking my cup of tea. Great story line, nice use of code, colour effects, and nice music as well.
User Comment
Submitted by PAL on 16 July 2013
It do not matter what i think so why post anything? I just know these dudes did a marvelous demo, their greatest ever in my mind. HOW COOL IS THAT!!!! Way to go hoaxers!!!
User Comment
Submitted by Trash on 16 July 2013
Just love it, only down is that the REU-effects are a bit boring and predictable. Why not put the REU in use and make unexpanded all-border-graphics and stuff like that?
User Comment
Submitted by Mermaid on 16 July 2013
PAL: most of the people who mentioned the REU thing also wrote that this is a great demo (I am one of those people). I hope you don't consider all of *those* comments negative/grumpy too?

Grasstust: the only person I see commenting without having seen the demo so far is CreaMD, who is very positive about the usage of REU in his comment.
User Comment
Submitted by PAL on 16 July 2013
DEAR firehawk and all hoaxers... You must not let the bad stuff on the csdb grab you... I did that when I had bad times in my life and I became an asshole myself and complained about really great stuff... sorry again triad... There are too many unhappy people on here that get energy from being complainers and negative. so let us just stay above that! The demo is super and you are super and we should have super times making demos! Making demos with RAU or no RAU just because we love it ourself, not to make a lousy grumpy lost one happy, because he will never be anyway... if he get pussy he want tits, if he get tits he want bigger tits... if he get bigger tits he will crave for asshole... if he get asshole he will go for pussy... there is no use... here is a milkshake... namnam... NO... wreaaalll... i wanted vanilla, not strawberry.... here is strawberry... ooohhhh... i hate it... want chocolate. Spoiled brats... Hoaxers made a big demo and used a lot of time on it...

YOU MADE A COOL DEMO AND YOU HAD A BLAST AT THE PARTY - KEEP THAT !!!
User Comment
Submitted by grasstust on 16 July 2013
Nice to see a lot of positive comments, and yeah, it's got some cool visuals and routines but damn, I'm happy somebody mentioned the music particularly... Response absolutely kicks ass and the last tune with the spinning globe I've listened to more than anything these last few weeks of intense work. Go check out his winning compo tunes for this party also. Anyway, proud to be apart of this demo and the great team making it. And oh, if you wanna complain or give us an attitude, please at least SEE THE DEMO FIRST. Then hammer us like there's no tomorrow! :)
User Comment
Submitted by BHF on 16 July 2013
>>what happened to the ignition-bursts?

It never fired up ;)
User Comment
Submitted by grip on 16 July 2013
The music is fantastic. The rest isn't bad either :)
User Comment
Submitted by HBH.ZTH on 16 July 2013
Wonderful graphics - and lovely scrollers. Nice rotating char scroll - that was sight for sore eyes. Love and respect BHF!
User Comment
Submitted by Motion on 16 July 2013
"skeleton spaceship" <3

what happened to the ignition-bursts?
User Comment
Submitted by BHF on 15 July 2013
Thanks for the comments.
Firehawk will give you the technical details later, but basicly we use REU for the fast memory transfer (DMA).

Sniff the source, its there ;)
User Comment
Submitted by Dr.j on 15 July 2013
Awesome demo with some of top art work . i love the visual design very much
User Comment
Submitted by Killsquad on 15 July 2013
Love the demo. Fantastic graphics with lovely audio and supersmooth effects. That snurkel scroller is damn good looking. It was super to meet you all again :)
User Comment
Submitted by dink on 15 July 2013
Very awesome, great job :)
User Comment
Submitted by Yogibear on 15 July 2013
The deserved winner!
User Comment
Submitted by The Shadow on 15 July 2013
Beautiful and unique demo. The graphics are epic! The Voyager theme is cool to listen to along with the complete soundtrack. Cool to have an REU enhanced demo in the scene :)
User Comment
Submitted by 6R6 on 15 July 2013
Just watched this on real HW.
And that rotating sprite scroller is looking real smooth. :)
User Comment
Submitted by Bob on 14 July 2013
Very tasty demo.. amazing art.. nice music. Sad that it req REU.
User Comment
Submitted by Oswald on 14 July 2013
if you ask me probably the cool scroller also needed REU because the letters have a lot of animation phases :)
User Comment
Submitted by HCL on 14 July 2013
I love the visuals and the flow of the demo, but it would be nice to hear exactly what need the REU.. Personally i could only spot perhaps the floffy scroller, just as Radiantx pointed out.
User Comment
Submitted by Dr.Science on 14 July 2013
I like this demo. It has great graphics, music and code. REU? No problem with me for this demo - but I agree this is NOT Standard Hardware...
User Comment
Submitted by Oswald on 14 July 2013
anyone can watch this so stop whining. awesome gfx by joe accompanied by nice music & code. great demo overall.
User Comment
Submitted by hedning on 14 July 2013
REU was never stock hw, but this demo still roxx0r. And these days with the 1541U it's yaaay.
User Comment
Submitted by PAL on 14 July 2013
Firehawk you suck!! You used all that time creating a demo and with RAU... Lol...
User Comment
Submitted by pooporythm on 14 July 2013
Stock hardware means something which is really common, and most of us could start a demo on it. Not old, or... well whatever.
User Comment
Submitted by Mermaid on 14 July 2013
Firehawk, I don't consider a 512k REU from 1985 and the extra powerful PSU you need to use one "stock hardware". None of the sceners I knew had a REU, it was fairly rare.
User Comment
Submitted by Firehawk on 14 July 2013
Mermaid: the 512Kb REU _is_ stock hardware from the old days, just like disk drive, tape drive, printer, joystick etc. Although the REU was not utilized much (or sold much), the demo is runnable from a 1985 C64 with origional HW - without preloading the REU memory.
User Comment
Submitted by Mermaid on 14 July 2013
Congratulations guys, great demo with expertly crafted visuals and music!

Personally I like it best when C64 (and Vic 20) demos run on stock hardware, so I hope that 512k REU doesn't become the new standard.
User Comment
Submitted by Medicus on 14 July 2013
@jailbird: in vice go to settings -> cartridge io -> reu settings -> enable reu (512 kb)
User Comment
Submitted by pooporythm on 14 July 2013
Someone please explain to me how to start this shit as I want to see Joe's graphics. Or just rip them and link 'em here. All the same for me, all right.
User Comment
Submitted by CreaMD on 14 July 2013
Thanx to 1541U there is a big chance that REU becomes a part of standard C64 configuration. I don't mind. I believe in 1541U. It increased my productivity when I needed it most, and it feels very good whenever I use it.

And as this demo is concerned. Didn't see it yet, but the more reasons for 1541u becoming standard the better.
User Comment
Submitted by Radiant on 14 July 2013
After viewing the demo once, the floffy scroller was the only thing in it that looked like it really drew advantage of the REU DMA capabilities. Many nice artwork pieces by Joe, but on the other hand I felt that the rendition of the Voyager title theme was cringeworthy, sorry.

While I think it's kind of cool to see what can be wrought out of an REU, it does feel a bit like making demos for another machine, and in that case I prefer the DTV.
User Comment
Submitted by SaphirJD on 14 July 2013
Not bad, very nice Graphics Work :)
User Comment
Submitted by Firehawk on 14 July 2013
The effects in this demo requires the use of the REU DMA controller. The extra memory is not that big of a deal, although it is convenient.
User Comment
Submitted by Yazoo on 14 July 2013
nice scrollers, gfx and music. the pace is a bit too slow for me, and why REU? but its still nice and entertaining. good job guys!
User Comment
Submitted by hedning on 14 July 2013
I'm happy that the 1541U is the new standard so this demo can be enjoyed by the masses. :)
User Comment
Submitted by PAL on 14 July 2013
It was so special to see you sitting together, unified and nervous before the demo that you have created and to see your group hug with a new member!!! That is what the scene is about... Having fun! A super cool demo and show - thanx! RAU or no RAU - it was great at the bigscreen and you were all so happy, loved it!
User Comment
Submitted by FATFrost on 14 July 2013
Baddass!! Reu is always a sore point but as long as it still has the lovely c64 charm and flavour I will still enjoy it the same!
User Comment
Submitted by hedning on 14 July 2013
Yeah, REU might be a turn off; I would like an answer to Groepaz question too. Make a non-REU version perhaps? Kill some darlings and keep the gold? ;) The demo itself is really stylish btw. Good music, great gfx and effects. Especially the swirl-scroller!
User Comment
Submitted by Skate on 14 July 2013
it's really a nice demo with great visuals. most sceners likes no additional hardware requirements but i think we have enough of that kind. i think it's ok to use REU as long as you don't claim breaking a world record. ;)
User Comment
Submitted by Groepaz on 14 July 2013
mmmh. although there is a bunch of very cool stuff here i am kinda disappointed due to the fact it requires REU. and i really wonder what does actually require it, the anim at the end? :)
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